Seamless 3d texture PBR 8k witch broomstick wood surface with twisted branches for Halloween free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture PBR 8k witch broomstick wood surface with twisted branches for Halloween

Texture Info

IDseamless-3d-texture-pbr-8k-witch-broomstick-wood-surface-with-twisted-branches-for-halloween
CategoryHalloween
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K resolution PBR texture showcases the intricate surface of a witch broomstick crafted from dark, weathered wood, featuring prominently twisted branches and detailed dead tree bark. The base material is organic wood with visible grain orientation and natural imperfections, including subtle cracks and fine fissures that reveal the aged, slightly porous structure typical of long-exposed outdoor wood. The surface finish appears rough and rugged with uneven weathering effects that convey authenticity, enhanced by muted earth tones and deep brown pigments combined with oxidized layers, giving the texture a rich and atmospheric look ideal for Halloween and witchcraft-themed 3D projects.

In terms of materials composition, the texture captures the fibrous wood fibers intertwined with twisted branches that add complexity and dimensionality to the broomstick's surface. The PBR channels accurately represent these features: the BaseColor/Albedo map displays the dark wood hues and organic pigments, while the Normal map emphasizes the intricate grain relief and bark ridges, adding tactile depth. The Roughness map reflects the surface’s uneven weathering, highlighting worn patches and matte areas with low reflectivity. The Metallic channel remains near zero, consistent with the non-metallic nature of wood, while Ambient Occlusion enhances crevices between branches and bark folds. Height/Displacement maps provide subtle elevation changes that simulate the natural bark texture, perfect for realistic parallax effects.

This texture is fully optimized and Unreal, Blender, and Unity ready, ensuring seamless tiling for continuous surfaces without visible repetition or seams. Its high-resolution 8K detail supports close-up renders and high-fidelity scenes, making it ideal for realistic Halloween props such as witch broomsticks or eerie forest environments. For best results, adjust the UV scale moderately to maintain the natural look of wood grain in your scene, and fine-tune roughness slightly to balance between matte and semi-gloss finishes depending on lighting conditions. This texture will enhance any magical or spooky environment by providing authentic wood surface detail with atmospheric depth and subtle weathering effects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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