This seamless 3D texture in 8K resolution offers a photorealistic representation of creepy doll fabric intertwined with old buttons and bloodstained cloth, creating an unsettling yet highly detailed material ideal for Halloween horror scenes. The base substrate mimics worn organic fibers and tattered fabric, exhibiting natural porosity and subtle weathering that suggests long-term decay. The fabric’s composition includes fine threads bound by aged adhesives, with intricate stitching and grime layered across the surface. The old buttons, rendered as oxidized polymer or metal, add tactile contrast and a vintage, eerie quality to the material’s overall feel. The surface finish presents a rough, matte look with occasional gloss highlights on the buttons, emphasizing the fabric’s distressed nature and enhancing realism in close-up views.
In terms of PBR channels, the BaseColor map captures muted, desaturated tones of faded cloth, bloodstained patches, and rusted metal hues from the buttons, reflecting accumulated dirt and age. The Normal map details the fabric's weave pattern, stitching relief, and button contours, while the Roughness map varies from coarse fabric fibers to smoother, worn button surfaces, allowing nuanced light interaction. The Metallic channel isolates the buttons with subtle metallic values, differentiating them from the organic fabric. Ambient Occlusion enhances depth around stitched seams and button edges, emphasizing crevices and shadows. Height and Displacement maps provide fine surface undulations, contributing to realistic parallax effects and enhancing tactile perception.
This texture is optimized for seamless tiling without visible edges, making it perfect for use in Blender, Unreal Engine, and Unity workflows. It supports various lighting conditions with neutral lighting and shadow-free design, ensuring versatility across different 3D applications and rendering engines. For practical use, adjusting the UV scale to slightly larger settings can highlight the intricate stitching and button details, while fine-tuning the roughness can balance between matte fabric and subtle button gloss for desired visual emphasis. This high-resolution PBR texture is an excellent choice for creating immersive spooky props, eerie costumes, or atmospheric horror environments requiring unsettling, photorealistic fabric materials.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
