Seamless 3d texture pbr 8k blood splatter with dripping blood on cracked leather and old wood free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k blood splatter with dripping blood on cracked leather and old wood

Texture Info

IDseamless-3d-texture-pbr-8k-blood-splatter-with-dripping-blood-on-cracked-leather-and-old-wood
CategoryHalloween
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a photorealistic blood splatter and dripping blood effect layered on cracked leather and aged wood surfaces, rendered in exquisite 8K resolution. The base materials consist of highly detailed organic leather exhibiting natural cracks and weathering alongside old dark wood grain characterized by visible fiber orientation and subtle porosity. The leather surface shows a worn, slightly oxidized finish with pigment variations highlighting natural stains, while the wood substrate carries signs of decay and charred burn marks that enhance the texture’s violent and eerie atmosphere. The blood elements appear both wet and dried, with realistic flow patterns and staining that follow natural adhesion and absorption behaviors on porous and fibrous surfaces.

In PBR channels, the BaseColor/Albedo map captures the rich interplay of deep reds and dark browns of the blood against the muted earth tones of cracked leather and old wood. The Normal map provides fine surface detail, emphasizing the leather’s crevices and wood grain relief, along with the raised wet blood droplets and dried splatter formations. Roughness data varies distinctly between the glossy, wet-looking dripping blood and the matte, weathered leather and wood, while the Metallic channel remains minimal to reflect the organic, non-metallic nature of the materials. Ambient Occlusion enhances the depth in cracks and crevices, and the Height/Displacement map accentuates the texture’s tactile quality, making the blood splatter convincingly three-dimensional.

Designed for seamless tiling without visible seams, this texture is optimized for high-detail use in Blender, Unreal Engine, and Unity projects, especially suitable for horror and gore-themed Halloween environments or props. To maximize realism, it is recommended to adjust the UV scale to maintain the fine detail of the cracked leather and wood grain, and to fine-tune the roughness to balance between glossy blood surfaces and the matte substrates. The height channel can be used with parallax mapping to enhance the sense of depth for close-up renders, ensuring the dripping blood and surface imperfections stand out convincingly in real-time applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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