Compact Dried Grass Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Compact Dried Grass Seamless Texture

IDcompact-dried-grass-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Compact Dried Grass Seamless Texture is a meticulously AI-generated organic material texture designed to replicate dense compacted dried grass or hay-straw surfaces with exceptional realism. This texture simulates the intricate fibrous composition typical of natural hay where fine grass strands are closely intertwined and compressed exhibiting subtle variations in grain orientation and porosity caused by natural drying and weathering processes. The base substrate is an organic matrix of plant fibers with minimal binder presence resulting in a matte slightly rough surface finish that balances softness with visible texture detail. Coloration reflects the warm earthy tones of sun-bleached straw ranging from pale gold to muted beige enhanced by subtle pigment variations that highlight natural weathering and slight discoloration due to exposure to elements. This complexity is accurately captured across the PBR channels: the BaseColor (Albedo) contains nuanced warm hues and subtle color shifts the Normal map conveys the fibrous relief and uneven surface grain Roughness defines the semi-diffuse matte finish with moderate micro-roughness Metallic remains at zero due to the organic non-metallic nature Ambient Occlusion enhances shadowed crevices within the fiber bundles and the Height map creates believable surface depth and volume for parallax or displacement effects.

Rendered at an ultra-high resolution of up to 8K this tileable compact dried grass seamless texture is optimized for use in 3D workflows across Blender Unity and Unreal Engine environments enabling fast iteration cycles with out-of-the-box compatibility. Its seamless tiling ensures that the texture scales elegantly and consistently over large surfaces without visible repetition or seams perfect for environment art architectural visualization and concept prototyping where natural hay-straw materials are required. The texture’s design emphasizes clarity and stability avoiding common auto-generated artifacts such as tiling patterns or visual noise which can detract from realism.

When incorporating this hay-straw texture into your projects it is recommended to maintain consistent texel density and uniform UV scaling to prevent stretching and distortion of the fibrous pattern. Adjusting the roughness parameter can further enhance material realism: slightly increasing roughness values will accentuate the dry matte quality of the grass fibers while lowering it can simulate fresher or less weathered straw. Leveraging the height or parallax maps will add convincing depth to your surfaces allowing light to interact naturally with the complex fiber geometry enriching the visual fidelity of your materials in real-time 3D previews and final renders.

The ai texture compact dried grass seamless texture offers a realistic PBR appearance by combining seamless compact dried grass seamless texture elements with detailed hay-straw textures to create a versatile and natural material surface.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.