Compact Straw Bale Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Compact Straw Bale Seamless Texture

IDcompact-straw-bale-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Compact Straw Bale Seamless Texture is an expertly AI-generated texture designed to replicate the organic composition and intricate surface details of tightly packed hay-straw bales. This texture captures the natural interplay of fibrous dried grasses bound together in compact layers highlighting the subtle grain orientation and slight porosity that characterize real straw bales. The base substrate is essentially an organic fiber matrix with visible interwoven strands while natural variations in color—from golden ochre to muted beige tones—are achieved through carefully simulated pigments that reflect weathering and sun exposure. This results in a surface finish that appears slightly rough and fibrous with minimal glossiness closely mimicking the matte dry texture of authentic straw bales exposed to natural elements over time. The texture’s surface features highlight the subtle elevation changes and directional fibers common in tightly bound hay providing a highly realistic feel suitable for both close-up and distant views.

In physically based rendering (PBR) terms this tileable compact straw bale seamless texture integrates several key channels to enhance realism and material accuracy. The BaseColor/Albedo map reproduces the warm earthy yellows and browns with natural color variation avoiding uniformity that often diminishes believability. The Normal map encodes the fine fibrous details and surface undulations emphasizing the texture’s grain orientation and subtle depth changes while the Roughness map controls the matte finish ensuring low reflectivity consistent with dry organic fibers. The Metallic channel is kept at zero to maintain the non-metallic nature of the straw and the Ambient Occlusion map adds shadowing to crevices and tightly packed fibers enhancing the perception of depth. The Height or Displacement map is tuned to provide gentle relief reflecting the compacted layers and natural surface irregularities without excessive distortion. Together these channels allow the texture to maintain cohesion and clarity especially across large UV islands which is critical for seamless application in expansive 3D environments.

This high-resolution texture available up to 8K is optimized for modern pipelines and real-time workflows making it an excellent choice for artists working in Blender Unreal Engine or Unity. Its seamless tiling capability ensures that it can be repeated across large surfaces without visible seams or repetitive artifacts commonly problematic in auto-generated textures. Whether used for cinematic rendering level dressing material studies or interactive real-time scenes it provides predictable and repeatable results that integrate smoothly into diverse projects. For best outcomes it is advisable to adjust the roughness and normal intensity parameters according to your scene’s specific lighting rig ensuring the straw bale material remains grounded and visually consistent within the environment. Additionally careful UV scaling can help preserve the texture’s organic detail preventing pixelation or blurring when mapped on large surfaces.

The ai texture compact straw bale seamless texture offers a highly detailed compact straw bale seamless texture with realistic hay-straw textures and a PBR appearance ideal for 3D preview applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.