Dry Dried Grass Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Dry Dried Grass Seamless Texture

IDdry-dried-grass-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Dry Dried Grass Seamless Texture is a meticulously crafted digital material designed to replicate the intricate organic structure of naturally weathered dry grass within the hay-straw category. This texture features a base substrate that mimics the fibrous plant matter of dried grass blades exhibiting a composition rich in loosely interwoven organic fibers with subtle variations in grain orientation. The surface finish appears matte and slightly rough reflecting the natural porosity and brittle texture typical of sun-bleached grass stalks. Coloration is dominated by warm muted yellows and beige tones with occasional hints of light brown created through layered pigment simulations that capture the effects of prolonged environmental exposure and subtle oxidation processes. This results in a realistic nuanced BaseColor/Albedo channel that conveys both color depth and natural variation without artificial uniformity.

In the texture’s PBR workflow the Normal map accentuates the fine fibrous detail and slight undulations of the grass strands providing an authentic sense of depth and tactile realism. The Roughness channel is carefully tuned to reflect the matte dry surface—neither overly glossy nor flat—while the Metallic channel remains near zero consistent with the organic non-metallic nature of dried plant material. Ambient Occlusion enhances the perception of shadowing between the tightly packed fibers adding dimensional stability without harsh contrast. Height and Displacement maps subtly emphasize the delicate layering and uneven surface typical of natural hay-straw improving the effect of light interaction in 3D environments.

This tileable dry dried grass seamless texture is optimized at up to 8K resolution enabling crisp detail across large surfaces without visible seams or repetitive artifacts often encountered in auto-generated textures. It integrates smoothly with popular 3D engines such as Blender Unity and Unreal Engine requiring minimal setup to achieve professional-quality results. For best visual outcomes it is recommended to adjust the UV scale to avoid overly dense repetition and to combine the texture with a light ambient occlusion layer and a gentle normal pass. Slight roughness tuning can help simulate different weathering stages or moisture levels making this asset highly versatile for environment art architectural visualization concept prototyping and quick look development where realistic hay-straw textures are essential.

The AI-generated dry dried grass seamless texture offers a realistic PBR appearance with detailed surface variations ideal for 3D preview and integration in various digital material compositions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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