Golden Straw Bale Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Golden Straw Bale Seamless Texture

IDgolden-straw-bale-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Golden Straw Bale Seamless Texture a meticulously crafted and tileable AI texture designed within the hay-straw category to replicate the natural composition of tightly packed straw bales. This texture captures the organic complexity of golden straw fibers intertwined with subtle variations in color and grain orientation reflecting the natural porosity and weathering of dried plant material. The base substrate emulates the fibrous lightweight organic matter typical of straw held together by natural lignin binders that create a slightly rough matte surface finish. The coloration highlights warm golden hues with subtle earth tones enhanced by realistic pigment dispersion that gives the texture depth and authenticity. This naturalistic surface finish is ideal for adding tactile richness to environments requiring hay-straw elements from rustic farm scenes to detailed architectural visualizations.

In terms of PBR channels the Golden Straw Bale Seamless Texture offers a high-resolution BaseColor map that faithfully represents the nuanced gold and straw tones. The Normal map emphasizes the fine grain and subtle surface irregularities contributing to a convincing tactile impression under varied lighting conditions. Roughness is finely tuned to reflect the slightly coarse but matte nature of straw avoiding unwanted glossiness while the Metallic channel remains neutral to reflect the organic non-metallic composition of the material. Ambient Occlusion enhances the perceived depth between individual straw fibers and bale contours and the Height/Displacement map subtly captures the natural unevenness of bundled straw adding dimensionality when parallax or displacement shaders are applied.

With an impressive resolution of up to 8K this tileable golden straw bale seamless texture ensures crisp detail and consistent pattern repetition across vast surfaces without visible seams or repetitive artifacts making it ideal for quick look development environment art concept prototyping and architectural visualization. The texture is optimized for seamless integration with popular 3D engines such as Blender Unreal Engine and Unity requiring minimal setup to achieve realistic results. For best performance and visual fidelity it is recommended to adjust the UV scale appropriately to maintain natural fiber density and fine-tune roughness values based on your scene’s lighting rig ensuring the material remains grounded and believable within the overall environment.

The ai texture golden straw bale seamless texture offers a highly detailed seamless golden straw bale seamless texture with realistic hay-straw textures and a 3D preview for accurate PBR material representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.