Dry Hay Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Dry Hay Seamless Texture

IDdry-hay-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Dry Hay Seamless Texture is an AI-generated tileable texture meticulously crafted to replicate the intricate composition of dry hay straw. At its core this texture captures the organic complexity of hay—composed of tightly interwoven fibrous plant material with subtle variations in grain orientation and porosity that reflect natural weathering and drying processes. The base substrate mimics the dry fibrous organic matter while fine details reveal the subtle interplay of light and shadow across the rough matte surface finish characteristic of naturally aged hay-straw. Pigmentation is realistically rendered through warm golden-yellow and muted brown hues simulating natural plant pigments and sun-bleached fibers providing an authentic visual depth across the BaseColor/Albedo channel.

Technically this seamless dry hay texture excels in modern PBR workflows featuring high-resolution maps up to 8K for unparalleled clarity on large UV islands without pixelation or loss of cohesion. The Normal map accentuates the fibrous grain orientation and micro-creases lending convincing surface irregularities that enhance realism in 3D environments. The Roughness channel captures the uneven matte finish typical of dry hay avoiding unnatural gloss or shine while the Metallic channel remains neutral to reflect the organic non-metallic nature of the material. Ambient Occlusion is carefully integrated to emphasize the intricate layering and shadowing between hay strands improving depth perception. Additionally the Height/Displacement maps provide subtle surface relief that can be fine-tuned to simulate the natural topography of bundled hay in close-up renders.

Designed specifically for seamless integration into contemporary pipelines this texture works out-of-the-box with Blender Unity and Unreal Engine ensuring a smooth accelerated workflow from concept to final render. Its robust tileability makes it ideal for large-scale applications such as architectural visualization game environment design product mockups and interior staging where natural materials are essential. For optimal results it is recommended to slightly adjust the UV scale to maintain the organic texture proportions and to combine the Roughness with a subtle ambient occlusion pass to enhance surface breakup without introducing excessive sharpness. This practical approach helps maintain a natural convincing look while keeping iteration cycles fast and efficient.

This AI-generated dry hay seamless texture offers a tileable high-quality PBR appearance with detailed hay-straw textures and a realistic 3D preview ensuring consistent seamless dry hay seamless texture application for various materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.