Patterned Straw Seamless Texture free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Patterned Straw Seamless Texture

Texture Info

IDpatterned-straw-seamless-texture-2
CategoryHay-straw
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the Patterned Straw Seamless Texture, an expertly designed AI texture crafted within the hay-straw category to bring authentic organic detail to your 3D projects. This tileable patterned straw seamless texture replicates the natural fibrous composition of dried straw tightly bound into a consistent surface, featuring fine grain orientation and subtle porosity that captures the material’s weathered yet resilient qualities. The base substrate mimics organic plant fibers bound by natural adhesives, presenting a matte yet slightly rough surface finish that reflects straw’s characteristic tactile feel. Soft earth tones and muted yellows are emphasized through carefully balanced pigments in the BaseColor/Albedo channel, while the Normal map enhances the micro-detail of individual straw strands and subtle surface irregularities, contributing to a convincing tactile depth.

Within the Physically Based Rendering (PBR) workflow, this seamless patterned straw texture excels in realism and versatility. The Roughness channel is calibrated to reproduce a natural, uneven sheen typical of dried straw, avoiding overly glossy reflections and instead simulating diffuse, weathered surfaces. Metallic values remain minimal to non-existent, reflecting straw’s organic, non-metallic nature. Height and Displacement maps add dimensionality by accentuating the raised straw fibers and subtle layering, ideal for parallax effects in close-up renders. Ambient Occlusion enhances shadowing in crevices between fibers, increasing visual depth and material authenticity. With high resolution available up to 8K, this texture maintains crisp detail even on expansive surfaces, making it ideal for architectural visualization, environment art, and quick look development in Blender, Unreal Engine, and Unity.

Designed for seamless tiling, the texture scales elegantly across large environments without visible seams or pattern repetition, ensuring consistent results for concept prototyping and production-ready assets. To maximize visual fidelity, it is recommended to maintain uniform UV scaling across assets to prevent distortion and to fine-tune roughness parameters to match specific lighting conditions and desired weathering effects. Whether used for natural exterior scenes or stylized architectural elements, the patterned straw seamless texture offers a reliable, high-quality solution that blends organic material complexity with technical precision.

The ai texture patterned straw seamless texture offers a realistic 3D preview of hay-straw textures with a consistent patterned straw seamless texture ideal for detailed material design.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.