Loose Straw Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Loose Straw Seamless Texture

IDloose-straw-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Loose Straw Seamless Texture is a meticulously designed tileable material that captures the natural intricacies of loose hay-straw in stunning detail. This texture replicates the interwoven organic fibers slight porosity and subtle weathering typical of dried straw bundles used in agricultural or rustic settings. The base substrate evokes the fibrous cellulose structure of straw featuring fine grain orientation and natural color variations ranging from pale yellow to warm golden hues. The surface finish is matte and slightly rough reflecting the fibrous uneven nature of loose straw with occasional darker strands adding depth and realism. Pigments and natural colorants are subtly embedded in the BaseColor/Albedo channel while the Normal map enhances the tactile quality by emphasizing the fibrous ridges and gentle curvature of individual straw pieces. The Roughness channel is calibrated to convey the straw’s dry non-reflective surface avoiding gloss while maintaining a believable tactile feel. Metallic values remain near zero consistent with organic non-metallic materials while Ambient Occlusion adds depth to the weave and crevices between strands. Height and Displacement maps contribute to the sense of volume accentuating lifted edges and subtle overlaps ideal for realistic shading in 3D environments.

This high-resolution loose straw seamless texture is optimized up to 8K ensuring exceptional clarity and fidelity even on large surfaces without visible seams or repetition artifacts. It is crafted to integrate smoothly with popular 3D engines such as Blender Unity and Unreal Engine allowing artists to maintain a fast iteration loop while achieving cinematic renders real-time scenes or detailed level dressing. The texture’s tileable design ensures it scales elegantly across broad areas making it a versatile asset for material studies or environmental assets in both game development and visualization projects. The asset’s technical tuning eliminates the common issues found in auto-generated textures providing consistent quality and stable output across various lighting scenarios.

For optimal results it is recommended to maintain uniform UV scaling across your models to prevent any stretching or distortion of the straw pattern. Adjusting the roughness slightly can simulate different moisture or weathering states giving you greater control over the material’s appearance. The height or parallax maps can be fine-tuned to enhance the perception of depth in close-up renders adding realism without compromising performance. Incorporating this loose straw seamless texture into your material library empowers you to quickly prototype and refine organic natural surfaces with accuracy and efficiency.

The AI-generated tileable loose straw seamless texture offers a highly detailed 3D preview of hay-straw textures providing a realistic and consistent PBR appearance ideal for various material compositions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.