The Realistic Straw Seamless Texture offers a meticulously crafted digital representation of organic hay-straw materials, designed to bring authentic natural detail to your 3D projects. This tileable texture simulates the fibrous, interwoven structure of dried straw composed primarily of cellulose fibers and natural plant binders, featuring subtle variations in grain orientation and porosity that mirror real-world weathering effects. The surface finish captures the slightly rough and matte qualities characteristic of straw, with soft color gradients ranging from pale beige to warm golden tones, achieved through carefully balanced pigments and natural dye influences. These nuances contribute to a lifelike base substrate appearance that enhances the realism of organic materials in virtual environments.
Technically, the texture excels in PBR workflows with its comprehensive channel setup: the BaseColor/Albedo map conveys the nuanced straw coloration and subtle shadowing, while the Normal map emphasizes the intricate fiber patterns and surface irregularities, adding depth without harsh artifacts. The Roughness channel reflects the non-reflective, diffuse nature of straw, avoiding overly glossy highlights, and the Metallic channel remains neutral, consistent with the non-metallic organic origin. Ambient Occlusion enhances the perception of fiber bundles and crevices, improving spatial depth, and the Height/Displacement map allows for realistic surface relief, ideal for parallax effects and enhanced tactile realism.
Rendered at up to 8K resolution, this seamless realistic straw seamless texture is optimized for use in modern 3D pipelines and performs flawlessly in popular engines such as Blender, Unity, and Unreal Engine with minimal setup required. Its high resolution ensures clarity and cohesion even on large UV islands, making it suitable for architectural visualization, game environments, product mockups, and interior staging where natural materials are essential. To achieve the best visual consistency, it’s recommended to maintain uniform texel density across all hay-straw textures and related assets, and to fine-tune roughness levels to balance the matte finish with environmental lighting for enhanced realism.
When applying this tileable realistic straw seamless texture, consider adjusting UV scale carefully to avoid pattern repetition and minimize stretching, preserving the natural randomness of straw bundles. This approach, combined with the texture’s stability and avoidance of repetitive artifacts common in auto-generated materials, provides a reliable and visually appealing solution for adding organic hay-straw detail to your 3D scenes. Whether for close-up shots or broad surface coverage, this AI texture realistic straw seamless texture ensures a convincing, high-quality finish that supports creative workflows across multiple platforms.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
