Realistic Hay Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Realistic Hay Seamless Texture

IDrealistic-hay-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Realistic Hay Seamless Texture captures the intricate organic composition of hay-straw presenting a highly detailed tileable surface ideal for 3D materials. This texture emulates the natural fibrous structure of dried grass with a base substrate composed of tightly packed elongated plant fibers exhibiting subtle variations in thickness and orientation. The surface finish reflects weathered slightly roughened straw with natural porosity and occasional surface irregularities that lend authenticity. Pigmented in warm golden-brown hues typical of sun-dried hay the colorants reveal subtle tonal shifts created by varying light exposure and natural oxidation. This complexity is faithfully represented across PBR channels: the BaseColor/Albedo delivers rich natural coloration; the Normal map defines the intricate grain and fiber orientation with micro-detail; Roughness emphasizes the uneven matte finish characteristic of dry plant material; Metallic remains negligible consistent with organic substrates; Ambient Occlusion enhances depth in fiber clusters and crevices; and the Height/Displacement channel adds convincing surface relief for enhanced realism in close-up renders.

Designed for modern pipelines this seamless realistic hay texture supports resolutions up to 8K ensuring exceptional clarity and cohesion even on large UV islands. Its tileable nature allows for continuous repeatable application in environment art architectural visualization concept prototyping and quick look development workflows. The texture is optimized for seamless integration with popular 3D software such as Blender Unreal Engine and Unity enabling fast iteration loops without sacrificing detail or realism. By leveraging an AI-driven pipeline the texture maintains structural consistency and micro-detail fidelity resulting in a production-ready material that convincingly replicates the organic complexity of hay-straw surfaces.

When incorporating this ai texture realistic hay seamless texture into your projects consider adjusting the roughness or normal intensity to better match your specific lighting rig and scene environment. Scaling the UVs appropriately can prevent repetition artifacts and preserve the natural variation inherent in hay bundles. This texture excels when used to simulate outdoor rural settings agricultural assets or rustic architectural elements adding natural warmth and tactile depth to your materials library while keeping your workflow efficient and flexible.

The tileable realistic hay seamless texture offers a highly detailed seamless realistic hay seamless texture with accurate hay-straw textures and a 3D preview to ensure precise PBR material integration.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.