Polished Straw Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Polished Straw Seamless Texture

IDpolished-straw-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Polished Straw Seamless Texture is a meticulously crafted digital material that captures the natural complexity and subtle elegance of hay-straw surfaces. This texture originates from organic fibrous straw strands bound together with minimal adhesives preserving the inherent grain orientation and slight porosity characteristic of dried plant fibers. The polished finish enhances the texture’s refined appearance softening the roughness while revealing intricate details of the straw’s natural weave and subtle color variations ranging from pale golds to warm amber tones. These color nuances are accurately represented in the BaseColor (Albedo) map offering a lifelike warm surface ideal for environment art and architectural visualization where natural materials are essential.

In terms of physically based rendering (PBR) this tileable polished straw seamless texture excels with high-resolution maps up to 8K ensuring crisp detail even on large-scale surfaces without visible seams. The Normal map subtly emphasizes the fine fibrous grain and gentle undulations of the straw weave while the Roughness map balances a polished yet organic matte finish controlling light reflection to avoid artificial glossiness. The Metallic channel is minimal reflecting the organic non-metallic nature of straw while the Ambient Occlusion map adds depth by simulating soft shadows in crevices and fiber overlaps. Height or Displacement maps further enhance realism by providing surface relief that responds dynamically in rendering engines like Blender Unity and Unreal Engine where this texture integrates seamlessly with minimal setup.

This ai texture polished straw seamless texture is part of a curated hay-straw textures collection designed for quick look development concept prototyping and detailed environment creation. Its clean repeatable pattern scales elegantly across expansive surfaces making it ideal for scenes requiring natural material authenticity without repetitive artifacts common in auto-generated textures. For optimal results adjusting the roughness intensity to suit your lighting conditions helps maintain the material’s grounded appearance. Additionally scaling the UV coordinates to match the real-world fiber dimensions enhances the tactile feel ensuring the polished straw texture remains visually coherent and immersive.

The seamless polished straw seamless texture offers a highly detailed polished straw seamless texture with realistic PBR properties allowing for an accurate 3D preview of its material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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