Aged Synthetic Leather Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Aged Synthetic Leather Texture Seamless

IDaged-synthetic-leather-texture-seamless
Leather
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This aged synthetic leather texture seamless high resolution up to 8ktexture offers a meticulously crafted surface that authentically emulates the complex composition and visual characteristics of genuine synthetic leather materials. At its core the texture is based on a polymer substrate enhanced with multiple layers of specialized binders and finely woven synthetic fibers which create a subtle grain orientation and slight porosity typical of well-worn synthetic leather. The surface finish presents a gently worn matte patina characterized by muted colorants derived from carefully layered pigments and oxide hues that simulate natural weathering and prolonged use. This combination results in a tactile realistic appearance with intricate micro-creases and depth that translate exceptionally well across digital mediums maintaining a consistent and highly detailed leather texture suitable for advanced materials in 3D workflows.

In Physically Based Rendering (PBR) setups this seamless aged synthetic leather texture seamless high resolution up to 8k excels in replicating authentic material behavior. The Base Color (Albedo) channel captures the warm nuanced browns and soft discolorations inherent to aged synthetic leather while the Normal map highlights delicate surface irregularities and grain patterns responsible for the material's tactile quality. The Roughness channel carefully balances subtle sheen with matte dryness reflecting the interplay between worn and preserved areas whereas the Metallic map remains at or near zero accurately representing the non-metallic polymer composite nature of synthetic leather. Ambient Occlusion enhances the perception of depth within creases and folds and Height or Displacement maps add dimensionality by accentuating subtle surface relief crucial for delivering high-fidelity 3D preview results in Blender Unity and Unreal Engine environments.

Optimized for seamless tiling this tileable aged synthetic leather texture seamless high resolution up to 8ktexture enables expansive coverage without visible repetition or artifacts making it an ideal choice for environment art architectural visualization quick look development and concept prototyping where realistic leather textures are essential. Its ultra-high resolution ensures exceptional clarity and detail supporting complex material setups and realistic rendering at close range. For best results it is recommended to adjust the UV scale moderately to maintain consistent grain size and to fine-tune roughness values or combine a subtle normal pass with ambient occlusion to enhance surface breakup naturally without introducing harsh sharpening. This approach ensures a visually appealing and authentic synthetic leather finish that performs reliably across all supported 3D applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.