The aged synthetic leather texture seamless high resolution up to 8k presents a finely detailed surface emulating the complex composition of synthetic leather materials. Crafted from a polymer-based substrate enhanced with layered binders and finely woven synthetic fibers, this texture replicates the subtle grain orientation and slight porosity typical of aged leather. The surface finish features a gently worn, matte patina with muted colorants derived from layered pigments and oxide hues, reflecting natural weathering and prolonged use. This combination produces a tactile, realistic appearance that translates well across digital mediums, preserving the intricate micro-creases and texture depth essential for authentic leather visuals.
In PBR workflows, the base color (Albedo) channel conveys the nuanced warm browns and soft discolorations characteristic of aged synthetic leather, while the Normal map captures the delicate surface irregularities and grain patterns that give the material its tactile quality. The Roughness channel balances areas of subtle sheen with matte dryness, simulating the interplay of worn and preserved finishes. The Metallic map remains low or zero, consistent with non-metallic polymer composites, while the Ambient Occlusion enhances the perception of depth in creases and folds. Height or Displacement maps add dimensionality by accentuating the subtle surface relief and weathered texture, crucial for high-fidelity 3D rendering.
This tileable aged synthetic leather texture seamless high resolution up to 8k is optimized for seamless tiling, enabling expansive coverage without visible repetition or artifacts, making it ideal for quick look development, environment art, architectural visualization, and concept prototyping. Its high resolution ensures exceptional clarity in Blender, Unity, and Unreal Engine, supporting detailed 3D previews and realistic material setups. For practical application, try adjusting the UV scale moderately to maintain grain consistency and experiment with a light normal pass combined with subtle ambient occlusion to enhance surface breakup without introducing harsh sharpening, delivering a natural and visually appealing synthetic leather finish.
The aged synthetic leather texture seamless high resolution up to 8k offers a detailed and realistic PBR appearance, with AI texture enhancements ensuring consistent leather textures and seamless aged synthetic leather texture seamless high resolution up to 8k quality for advanced material applications.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
