Dull Leather Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Dull Leather Seamless Texture

IDdull-leather-seamless-texture
Leather
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Dull Leather Seamless Texture is a meticulously AI-generated material designed to replicate the subtle complexity of worn organic leather surfaces. This texture captures the natural grain orientation and fine fibrous structure typical of leather with a muted matte finish that reflects the characteristic dullness of weathered hide. The base substrate simulates organic collagen fibers bound tightly by natural adhesives forming a flexible yet resilient surface with slight porosity and minimal gloss. Pigments embedded within the leather impart a soft earthy color palette that avoids shiny reflections emphasizing the texture’s understated realistic appearance. The surface finish is neither polished nor overly rough striking a balance that highlights gentle wear and subtle creasing without artificial shine or excessive specular highlights.

In physically based rendering (PBR) workflows this tileable dull leather seamless texture excels by delivering precise high-resolution detail up to 8K ensuring clarity and cohesion even on large UV islands in complex scenes. The BaseColor (Albedo) channel faithfully conveys the natural pigment variations and soft tonal shifts of aged leather while the Normal map reveals fine grain and realistic surface irregularities that add tactile depth without harsh exaggeration. The Roughness channel is tuned to represent the leather’s low reflectivity and diffused highlights avoiding the glossy artifacts common in many synthetic leather textures. The Metallic channel remains appropriately low as leather is an organic non-metallic material while Ambient Occlusion and Height maps enhance the perception of subtle creases and layered surface topology contributing to believable shading and shadowing in real-time and cinematic renders.

Optimized for modern digital content creation pipelines this seamless dull leather texture integrates smoothly into Blender Unreal Engine and Unity delivering predictable repeatable results across diverse lighting environments and rendering engines. The seamless tiling ensures that patterns flow naturally on large surfaces without visible repetition making it ideal for level dressing material studies and realistic asset texturing in both real-time scenes and high-quality cinematic projects. For best results adjust the roughness intensity and normal map strength to suit your specific lighting rig and scene context which will help maintain the material’s grounded authentic appearance and prevent unnatural highlights or flatness.

Whether applied to character clothing furniture or props this AI texture dull leather seamless texture provides a versatile high-fidelity solution that accelerates leather workflows by combining technical precision with artistic subtlety. Its comprehensive channel setup and up to 8K resolution make it a valuable asset for artists seeking to enhance realism and material depth while maintaining efficiency and consistency in their 3D projects.

The seamless dull leather seamless texture offers a uniform dull leather seamless texture that enhances the material's PBR appearance which can be effectively evaluated through a 3D preview for accurate surface detailing.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.