Ostrich Leather Quill Bumps free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Ostrich Leather Quill Bumps

IDostrich-leather-quill-bumps
Leather
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The ostrich leather quill bumps texture captures the distinct organic composition of genuine ostrich leather characterized by its unique arrangement of quill follicles embedded in a fine-grained natural leather substrate. This exotic leather’s surface features subtle raised bumps where the quills once emerged creating a tactile irregular pattern that enhances realism. The base material is a supple polymer-rich collagen matrix typical of high-quality leather treated with natural pigments and dyes that produce a warm earthy base color reflected in the BaseColor/Albedo map. The texture’s micro-structure and grain orientation are precisely represented in the Normal map conveying the depth and subtle elevation of each quill bump with exceptional clarity. Roughness and Ambient Occlusion maps simulate the leather’s semi-matte finish and the natural shadowing around the quill follicles while the Metallic channel remains minimal reflecting leather’s non-metallic organic nature. Height/Displacement maps provide additional surface relief enhancing the three-dimensional quality without compromising performance in real-time engines.

Meticulously AI-generated and designed specifically for modern PBR workflows this seamless ostrich leather quill bumps texture ensures structural cohesion and visual consistency even when applied to large UV islands. The tileable design eliminates visible seams allowing for flexible scaling across architectural visualization environment art and concept prototyping projects. With resolutions reaching up to 8K the texture delivers outstanding detail and microstructure suitable for high-fidelity 3D preview in Blender Unreal Engine and Unity. Its production-ready set includes all essential maps—BaseColor Normal Roughness Metallic Ambient Occlusion and Height/Displacement—providing versatility and ease of integration in diverse rendering pipelines. This AI texture ostrich leather quill bumps set accelerates leather material workflows by offering a realistic ready-to-use solution that maintains natural appearance under varied lighting conditions and rendering techniques.

For optimal results careful tuning of roughness and normal map intensity within your shading workflow is recommended to match the specific lighting environment of your scene. When working with large UV islands adjusting the UV scale can help balance the visibility of the quill bumps and prevent repetitive patterning preserving the texture’s natural irregularity. Leveraging the height or displacement maps adds subtle parallax effects enhancing the tactile depth and three-dimensionality of the leather surface without sacrificing real-time performance. This thoughtful integration of material properties and advanced AI generation techniques ensures the seamless ostrich leather quill bumps texture elevates the authenticity and immersive quality of your leather textures across various 3D applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.