This patterned synthetic leather texture seamless high resolution up to 8ktexture presents a meticulously crafted polymer-based surface designed to replicate the refined characteristics of high-quality synthetic leather. Primarily composed of a flexible polymer substrate, this texture incorporates finely tuned binders and pigments that enhance its structural integrity and visual complexity. The intricate grain orientation and subtle pore structure are carefully modeled to convey the tactile nuances and natural appearance typical of leather, while maintaining excellent durability and resistance against environmental wear. The surface finish balances a lightly polished sheen with textured depth, achieved through controlled layering of pigments and precise roughness modulation, which results in natural color variation within the BaseColor or Albedo channel, lending authenticity to the material’s look.
Technically optimized for physically based rendering (PBR) workflows, this tileable patterned synthetic leather texture seamless high resolution up to 8k is equipped with detailed Normal maps that capture the embossed pattern depth and delicate surface irregularities without oversharpening. The Roughness channel is calibrated to simulate subtle gloss and diffuse reflection behaviors characteristic of synthetic leather, while the Metallic channel remains near zero, reflecting its inherently non-metallic polymer composition. Ambient Occlusion maps enhance visual depth by accentuating crevices within the pattern, and the Height/Displacement maps provide additional surface breakup, enabling advanced parallax or tessellation effects in popular 3D engines like Blender, Unreal Engine, and Unity. This ensures the texture preserves crisp detail and cohesion across large UV islands even at ultra-high resolutions up to 8k.
Ideal for seamless tiling, this ai texture patterned synthetic leather texture seamless high resolution up to 8k integrates effortlessly into modern digital material creation pipelines, supporting quick look development, architectural visualization, environment art, and concept prototyping. Its exceptional resolution guarantees sharp 3D previewing with fine detail reproduction, accelerating iteration cycles without compromising visual fidelity. For best results, slight adjustments to UV scale are recommended to minimize visible pattern repetition on extensive surfaces, combined with subtle tuning of the roughness and normal map intensities to enhance surface breakup while preserving the natural, sophisticated leather appearance. This practical approach maximizes realism and fully leverages the texture’s capabilities across diverse rendering engines and real-time applications.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
