This seamless PBR texture features a striking black and white checkerboard pattern rendered in a high-quality marble material, designed to bring elegance and realism to your 3D projects. The base substrate is natural marble, a crystalline metamorphic rock primarily composed of calcite, known for its fine grain and subtle veining. The texture captures the polished surface finish typical of marble, offering a smooth, reflective appearance that enhances the contrast between the deep black and bright white squares. Minimal porosity is evident, reflecting marble’s dense, non-porous composition, which contributes to its durability and classic aesthetic.
Within the PBR channels, the BaseColor/Albedo map accurately displays the distinct pigmentation of the black and white marble, with naturally occurring mineral oxide layers providing subtle variations in tone. The Normal map adds fine surface detail, simulating the tiny imperfections and grain orientation characteristic of real marble, while the Roughness map controls the glossy polished finish, emphasizing the smoothness of the stone’s surface. The Metallic channel remains low to non-metallic, consistent with marble’s organic mineral composition. Ambient Occlusion enhances the perceived depth and crevices between the checker tiles, and the Height/Displacement map adds realistic surface relief that enhances the overall tactile feel of the texture.
Rendered at an impressive 8K resolution, this texture is optimized for seamless tiling and is fully compatible with popular 3D engines such as Blender, Unreal Engine, and Unity, making it ideal for architectural visualizations, game environments, and interior design projects. For optimal results, it is recommended to carefully adjust the UV scale to preserve the natural size of the marble checker pattern and to fine-tune the roughness settings according to your lighting conditions to achieve the perfect marble glossiness without overexposure or flatness.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.