Archviz Metal Metallic Panel Sci Scifi Space — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Metal Metallic Panel Sci Scifi Space — Seamless PBR Texture

IDarchviz-metal-metallic-panel-sci-scifi-space
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Metal Metallic Panel Sci Scifi Space seamless PBR texture offers a meticulously crafted material perfect for high-fidelity visualization and rendering workflows. The base substrate is a sturdy metal alloy panel designed with a futuristic sci-fi spaceship aesthetic featuring a smooth yet intricately detailed surface finish that mimics polished and lightly brushed metallic layers. Subtle oxide layers and engineered colorants create a consistent cool-toned steel appearance with slight weathering that enhances realism without compromising uniformity. This results in a material that is visually striking yet versatile making it ideal for sci-fi walls spaceship interiors and modern architectural visualization projects.

The texture set includes all common PBR channels essential for physically based rendering pipelines: a BaseColor/Albedo map capturing the panel’s nuanced metal hues and oxide coloration; a Normal map detailing the fine grain orientation and panel seams for depth and microstructure; Roughness and Metallic maps that define the surface reflectivity and metalness simulating the interplay of polished and brushed areas; an Ambient Occlusion channel to enhance subtle shadowing in crevices; and a Height/Displacement map for realistic surface relief and parallax effects. This comprehensive material composition ensures accurate light response and seamless tiling suitable for large-scale applications in both real-time engines like Unreal Engine and Unity as well as offline renderers and Blender workflows.

Rendered at ultra-high 8K resolution this seamless metallic panel texture guarantees crisp details even at close inspection allowing designers and substance artists to achieve exceptional look development. When integrating into projects it is recommended to carefully adjust UV scaling to maintain the panel’s realistic proportions and tune roughness values slightly depending on the desired glossiness—lower roughness for highly reflective spaceship hulls or higher for more diffused sci-fi wall surfaces. Additionally leveraging the Height map for subtle parallax displacement can significantly boost the tactile feel of the metal surface without heavy geometry.

Prepared with consistent color response and gamma settings to match diverse project pipelines this material is curated for quality and versatility across visualization game engines and architectural visualization. While attribution is appreciated it is not required allowing seamless integration into your creative workflows. This metallic panel texture embodies the perfect balance of sci-fi design and practical physical accuracy making it a valuable asset for any professional archviz or space-themed digital environment.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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