Archviz Metal Substance Designer Trim Sheet Trimsheet — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Metal Substance Designer Trim Sheet Trimsheet — Seamless PBR Texture

IDarchviz-metal-substance-designer-trim-sheet-trimsheet
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Metal Substance Designer Trim Sheet is a meticulously crafted seamless PBR texture built to fulfill the rigorous demands of physically based rendering workflows in architectural visualization and game development. At its core the material is a refined metal substrate featuring a harmonious blend of polished and lightly brushed finishes. This combination highlights subtle variations in grain orientation and micro-scratches characteristic of industrial metal trim sheets imparting a genuine sense of tactile detail. The surface further incorporates thin oxide layers and natural wear patterns achieving a weathered yet clean appearance that maintains consistent color fidelity without sacrificing realism. The metal’s composition involves fine metal alloys with minimal porosity producing a dense durable look that translates effectively across diverse rendering engines and real-time platforms.

Within the PBR texture maps the BaseColor or Albedo channel captures the nuanced metallic hues and delicate color shifts created by surface oxide films and metal pigmentation. The Normal map conveys sharp surface details such as brushed strokes and minute indentations enhancing the perception of depth and texture. Complementing these the Roughness map skillfully balances reflective polished areas against more matte weathered sections to accurately simulate light diffusion on metal surfaces. The Metallic channel reinforces the conductive reflective quality inherent to metal while Ambient Occlusion adds realistic shadowing around edges and crevices boosting three-dimensionality. Additionally the Height/Displacement map delivers fine surface relief suitable for parallax effects enriching the tactile impression in both offline and real-time renderings.

Rendered at resolutions up to 8K this trimsheet ensures exceptional clarity and detail making it ideal for application on extensive surfaces in projects using Blender Unreal Engine or Unity. Its seamless design allows for effortless tiling without visible repetition preserving immersive realism in large-scale scenes. For optimal results it is advisable to carefully adjust the UV scale to prevent texture stretching and to fine-tune the Roughness map in accordance with specific lighting conditions or desired wear levels. This fine control facilitates efficient look development and material verification supported by the included base layer preview.

Overall this Archviz Metal Substance Designer Trim Sheet offers a high-quality reliable resource for professionals focused on physically accurate metal materials. Its carefully engineered composition and surface finishes integrate smoothly within common PBR pipelines with flexible color space and gamma settings adaptable to various project requirements. The texture balances creative freedom with technical precision enabling realistic surface rendering and consistent performance across visualization rendering and game engine environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.