Golden Pyramid Wall Decoration | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Golden Pyramid Wall Decoration | Free PBR

IDgolden-pyramid-wall-decoration-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Golden Pyramid Wall Decoration texture showcases an intricately arranged series of pyramidal shapes crafted on a robust metal base substrate. This metal foundation is enhanced with a sophisticated golden finish, exhibiting varying degrees of natural oxidation and subtle dirt accumulation that lend an authentic aged character to the surface. The material composition includes fine patinas and corrosion spots, which contribute to a tactile, weathered appearance, while the metal’s brushed and oxidized surface treatment enriches the visual depth. The interplay of binders and oxide layers within the metal alloy produces nuanced color variations—ranging from lustrous gold to muted greenish and brownish tones—that elevate the overall realism of the decorative wall element. This complexity in materials reflects a careful balance between polished highlights and matte, oxidized areas that simulate genuine metal aging processes.

Designed with physically based rendering (PBR) workflows in mind, this texture employs multiple high-quality maps that faithfully replicate real-world material properties. The BaseColor (Albedo) map captures the rich golden pigments along with oxidized layers, while the Normal map precisely defines the sharp geometric pyramids, enhancing surface relief and three-dimensionality. The Roughness map skillfully balances reflective and non-reflective patches, mimicking the interplay of smooth and corroded metal surfaces. Metallic values remain consistently high to reflect the underlying metal substrate, and Ambient Occlusion subtly deepens shadows within the crevices between the pyramids, accentuating the pattern’s depth. The Height or Displacement map further elevates realism by providing enhanced surface depth, enabling more convincing light interactions on the pyramidal forms.

Offered at an impressive resolution of up to 8K, this texture ensures exceptional detail and clarity, making it ideal for high-fidelity projects across Blender, Unreal Engine, and Unity. The high resolution supports close-up renders and large-scale applications without sacrificing quality, preserving the intricate texture of the golden pyramidal surface. For optimal results, it is recommended to carefully adjust the UV scale to maintain the natural repetition of the pyramid pattern and to fine-tune the Roughness map to balance reflectivity according to specific lighting scenarios. Additionally, enhancing the height or parallax effect can significantly improve the perception of depth and realism, particularly in interactive or immersive environments. Overall, this Golden Pyramid Wall Decoration texture is a versatile and sophisticated asset for creating realistic, aged metal wall surfaces with intricate detailing and authentic weathering effects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.