Coarse Metal Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Coarse Metal Seamless Texture

IDcoarse-metal-seamless-texture
Metal
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Coarse Metal Seamless Texture is a meticulously crafted AI-generated material that simulates a rugged metal surface with pronounced grain and subtle imperfections designed to enhance the realism of 3D projects. Its base substrate mimics oxidized or lightly weathered steel or iron featuring a composition that suggests a dense metallic core interspersed with natural coarse aggregates and micro-pitting typical of industrial metal finishes. The texture’s surface finish exhibits a brushed or lightly sandblasted effect with faint signs of wear and oxidation creating an organic yet engineered appearance. This interplay of rough metallic grains and oxidized patches is reflected in the PBR channels: the BaseColor/Albedo displays muted steel-gray tones with sporadic darker oxide layers while the Normal map captures the intricate coarse grain orientation and subtle surface undulations enhancing light interaction and depth perception.

In terms of material properties the Roughness map balances polished and matte areas to emulate the tactile contrast of worn metal—some regions appear smoother due to friction or polishing while others retain a rough porous feel associated with weathered metals. The Metallic channel is set to reflect the high metalness characteristic of steel surfaces reinforcing the authentic metallic reflectivity. Ambient Occlusion accentuates crevices and grain boundaries adding natural shadowing that boosts visual complexity and the Height/Displacement map provides fine relief detail for enhanced parallax effects in real-time engines. This seamless coarse metal texture is optimized for up to 8K resolution ensuring crisp detail even on expansive surfaces without visible tiling artifacts.

Engineered for seamless integration this tileable coarse metal seamless texture is fully compatible with major 3D software such as Blender Unreal Engine and Unity allowing for minimal setup and immediate use in diverse workflows. Whether applied to architectural visualization game environments product mockups or interior staging it scales elegantly across large surfaces while maintaining material clarity and stability. A practical tip for best results is to carefully adjust the roughness intensity and UV scale based on scene lighting and object scale—this helps to maintain natural light reflection and prevents the metal from appearing either too glossy or unnaturally matte preserving the grounded realism of the material.

The ai texture coarse metal seamless texture offers a highly detailed realistic metal texture with a coarse metal seamless texture that enhances 3D preview accuracy for PBR material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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