Weathered Wet Moss Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Weathered Wet Moss Texture Seamless

Texture Info

IDweathered-wet-moss-texture-seamless
CategoryMoss
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the Weathered Wet Moss Texture Seamless high resolution up to 8k, a meticulously crafted AI-generated texture designed to replicate the organic complexity of moss growing on aged, damp surfaces. This texture captures the intricate interplay between a porous, fibrous organic substrate and the moisture that saturates it, resulting in a naturally weathered appearance. The base material simulates decomposed plant matter intertwined with fine mineral particles, reflecting typical moss ecology on stone or wood. The surface finish exhibits a subtly glossy, wet sheen that enhances realism and depth, while the color palette blends muted greens, browns, and occasional ochre pigments to convey natural pigment variation influenced by environmental exposure and biological decay.

In Physically Based Rendering (PBR) terms, the BaseColor or Albedo channel presents a rich array of moss greens contrasted by dark, weathered patches, simulating organic pigments and mineral deposits. The Normal map finely details the fibrous moss filaments and underlying rough substrate topology, offering tactile surface cues essential for realism. Roughness values fluctuate to reflect the wetness and weathered texture, with glossier wet areas contrasting against rough, dry moss patches. The Metallic channel is essentially null, as moss is non-metallic, while Ambient Occlusion accentuates crevices and dense moss clumps, enhancing shadow definition. Height or Displacement maps convey subtle surface relief, emphasizing the porous, layered nature of moss over its base, adding dimensionality critical for close-up renders.

This tileable weathered wet moss texture seamless high resolution up to 8k is optimized for seamless repetition across large surfaces without visible seams, making it ideal for environment artists, architectural visualization, and concept prototyping workflows. It integrates effortlessly with Blender, Unreal Engine, and Unity, ensuring efficient iteration loops with minimal setup. For best results, maintain consistent UV scaling across assets to prevent pattern distortion and adjust roughness parameters to suit different lighting scenarios, enhancing the natural wetness effect. This texture’s high resolution up to 8k ensures crisp detail retention even in close-up 3D previews, allowing for photorealistic moss coverage in your projects.

The ai texture features a seamless weathered wet moss texture seamless high resolution up to 8k, showcasing highly detailed moss textures with realistic PBR appearance and weathered wet moss texture seamless high resolution up to 8k quality.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.