Discover the Smooth Wet Moss Texture Seamless high resolution up to 8k, a meticulously crafted organic surface texture designed to bring natural realism to your 3D projects. This tileable moss texture simulates the vibrant, moist appearance of living moss growing on porous substrates such as weathered stone or aged wood. The composition reflects a dense, fibrous structure with delicate filaments and micro-aggregates bound by natural adhesives, giving it a soft yet richly detailed surface. Its color palette features deep greens infused with subtle earthy browns and hints of moisture-induced sheen, created via carefully calibrated pigments and natural oxide layers that contribute to its authentic wet look. The texture’s inherent porosity and gentle weathering effects are captured through nuanced surface finish details resembling a slightly polished, damp organic mat, ideal for enhancing realism in natural environments.
Technically, this smooth wet moss texture seamless high resolution up to 8k excels across all PBR channels. The BaseColor/Albedo map conveys the rich, saturated greens and browns with excellent tonal variation, while the Normal map replicates the intricate surface relief, emphasizing moss fibers and moisture droplets. Roughness maps balance the wet, slick patches against drier, matte areas to achieve a convincing tactile contrast, and the Metallic channel remains neutral, reflecting its organic nature without metallic influence. Ambient Occlusion enhances the depth of moss clumps in crevices, and Height/Displacement maps provide subtle surface undulations that enhance parallax effects and realism in close-up renders. Perfectly seamless and tileable, this texture scales elegantly across large surfaces without visible repetition, making it a versatile choice for real-time scenes, cinematic renders, or detailed material studies.
Optimized for high-resolution workflows, this tileable smooth wet moss texture seamless high resolution up to 8k integrates effortlessly into popular 3D software such as Blender, Unity, and Unreal Engine. Its 8K resolution ensures crisp detail retention even on expansive surfaces, supporting high-fidelity environments and immersive visuals. For best results, maintain consistent texel density across your assets and adjust UV scaling to prevent pattern stretching. Fine-tuning the roughness map can help simulate varying moisture levels, enhancing the dynamic wetness effect under different lighting conditions. Incorporate this texture into your material library to accelerate iteration loops and elevate the natural authenticity of your projects with a production-ready, AI-enhanced moss surface.
This AI texture features a seamless smooth wet moss texture in high resolution up to 8k, offering realistic moss textures with a detailed 3D preview that highlights its smooth wet moss texture seamless high resolution up to 8k quality for precise PBR material applications.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
