Matte Green Moss Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Matte Green Moss Texture Seamless

IDmatte-green-moss-texture-seamless
Moss
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The matte green moss texture seamless high resolution up to 8k is a meticulously crafted organic material designed to replicate the intricate natural composition of moss for 3D projects. This texture simulates a dense network of fine moss fibers and spores thriving on a moist earthy substrate that exhibits slight porosity and subtle weathering effects. The base substrate appears as a soft slightly porous surface with fine grain orientation reflecting the natural variability of moss growth. Its matte finish free of any gloss enhances the authentic non-reflective nature of the moss. The color palette features deep rich green pigments interwoven with muted earth tones capturing the natural pigment variations and subtle chromatic shifts that occur in a living moss surface resulting in a believable and organic appearance suitable for realistic environmental and architectural visualizations.

This seamless matte green moss texture seamless high resolution up to 8k excels across all PBR channels to provide a comprehensive material representation. The BaseColor (Albedo) channel vividly captures the lush green hues and nuanced color shifts of moss under ambient lighting. The Normal map accurately conveys the tactile details of the tiny moss fibers and the gentle undulations of the surface adding depth and realism. The Roughness map ensures a consistently matte soft finish with moderate variation to reflect the moss’s naturally non-glossy and slightly weathered surface. Metallic values remain close to zero consistent with its organic non-metallic nature. Ambient Occlusion subtly enhances shadowed crevices where moss fibers cluster improving depth perception and volume. The Height (Displacement) map provides detailed surface relief to simulate the uneven natural growth patterns of moss which can be employed effectively in engines like Unreal or Unity for parallax or displacement effects.

Rendered at an impressive resolution of up to 8k this tileable matte green moss texture seamless high resolution up to 8k offers exceptional crispness and detail even when applied to large surfaces. It integrates smoothly with popular 3D software such as Blender Unity and Unreal Engine requiring minimal setup to achieve realistic results. For optimal use it is recommended to maintain consistent UV scaling to preserve texel density and avoid texture distortion. Additionally adjusting the roughness parameter can help tailor the moss’s appearance from freshly moist and lush to dry and weathered depending on your scene’s lighting conditions. This texture is ideal for environment artists architectural visualization and concept prototyping providing a natural believable moss surface that enhances the realism and organic feel of your 3D compositions.

The matte green moss texture seamless high resolution up to 8ktexture offers a realistic PBR appearance with detailed moss textures and an AI texture matte green moss texture seamless high resolution up to 8k quality enhanced by a 3D preview for accurate material visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.