Matte Green Moss Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Matte Green Moss Texture Seamless

Texture Info

IDmatte-green-moss-texture-seamless
CategoryMoss
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the Matte Green Moss Texture Seamless high resolution up to 8k, an expertly crafted tileable material designed to bring organic realism to your 3D projects. This texture simulates the natural composition of moss, which consists of a dense network of tiny organic fibers and spores growing atop a moist, earthy substrate. The base material reflects an organic, slightly porous surface with fine grain orientation and subtle weathering effects, giving it a soft, matte finish without gloss. The color palette features rich, deep green pigments blended with muted earth tones, replicating natural pigment variations found in fresh moss. This subtle interplay of pigments and surface irregularities creates a believable, non-reflective surface ideal for natural environments and architectural visualizations where authenticity is key.

In terms of PBR channels, this seamless matte green moss texture excels across all maps. The BaseColor (Albedo) channel captures the vivid green hues and slight chromatic shifts of moss under diffused light, while the Normal map enhances the tactile fiber detail and fine surface undulations, adding depth and realism. The Roughness map maintains a consistently matte, non-glossy finish with moderate variations to reflect the moss’s soft, non-reflective nature. Metallic values remain near zero, as moss is an organic material with no metal properties. Ambient Occlusion subtly emphasizes crevices where moss fibers cluster, enhancing shadows and depth perception. The Height (Displacement) map conveys gentle surface relief, perfect for adding parallax effects or displacement in engines like Unreal or Unity, helping to simulate moss’s characteristic uneven growth patterns.

With up to 8k resolution, this tileable matte green moss texture seamless high resolution up to 8k ensures crisp, high-fidelity detail even on expansive surfaces, scaling elegantly without visible seams. It’s fully compatible with popular 3D software such as Blender, Unity, and Unreal Engine, requiring minimal setup for immediate use. For best results, maintain consistent UV scaling across your assets to preserve texel density and avoid distortion. Adjusting the roughness slightly can help tailor the moss’s appearance from damp and lush to dry and weathered, depending on your scene’s lighting and atmospheric conditions. This texture is ideal for quick look-development, environment art, architectural visualization, and concept prototyping where a natural, believable moss surface is essential.

The seamless matte green moss texture, rendered in high resolution up to 8k with AI enhancement, offers a realistic moss texture ideal for PBR materials, providing detailed 3D preview capabilities for precise surface composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.