Detailed Peeling Paint Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Detailed Peeling Paint Texture Seamless

Texture Info

IDdetailed-peeling-paint-texture-seamless
CategoryPaint-coating
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Detailed Peeling Paint Texture Seamless high resolution up to 8k is a meticulously crafted AI-generated material designed to replicate the complex interaction of aged paint layers on various substrates. Its base composition suggests a weathered polymer or metal surface, where the paint coating has undergone natural degradation, revealing subtle fiber orientations and micro-fractures beneath. The texture accurately simulates the peeling effect caused by adhesion failure between binders and the underlying material, enhanced by the uneven porosity and slight oxidation that often accompany long-term exposure. The colorants include faded pigments and oxide layers that provide a nuanced palette of worn hues, contributing to an authentic, tactile surface finish that is neither overly polished nor uniformly rough, but exhibits varied micro-detail across the expanse.

In physically based rendering (PBR) workflows, this tileable detailed peeling paint texture seamless high resolution up to 8k excels by delivering comprehensive channel data supporting realistic shader construction. The BaseColor or Albedo map captures the nuanced paint pigments and exposed substrate tones, while the Normal map defines the intricate surface relief of peeling flakes and underlying material grain. The Roughness channel varies across the texture to reflect areas of chipped, matte paint versus smoother, intact regions. The Metallic map typically registers low values consistent with non-metallic paint, but may include selective highlights where metal substrate shows through. The Ambient Occlusion channel emphasizes crevices and fissures within the peeling layers, adding depth and realism, and the Height or Displacement map enables precise simulation of surface breakup, supporting enhanced parallax effects in 3D preview environments.

Optimized for modern pipelines, this tileable detailed peeling paint texture seamless high resolution up to 8k is fully compatible with Blender, Unreal Engine, and Unity, enabling seamless integration into architectural visualization, game environments, product mockups, and interior staging projects. Its high resolution ensures clarity and cohesion even on large UV islands, making it ideal for close-up renders and expansive surfaces alike. For best results, it is recommended to adjust UV scale carefully to avoid repetition artifacts and to subtly tune roughness values to balance surface reflectivity without losing the natural weathered effect. Additionally, combining this texture with a subtle ambient occlusion layer and a mild normal pass can significantly enhance the perception of depth and material breakup without oversharpening, ensuring a convincing and production-ready paint-coating appearance.

This AI-generated paint-coating texture features a seamless, detailed peeling paint texture in high resolution up to 8k, providing a realistic PBR appearance ideal for advanced material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.