Powder Coat Fine Stipple free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Powder Coat Fine Stipple

IDpowder-coat-fine-stipple
Paint-coating
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The powder coat fine stipple texture captures the sophisticated surface intricacies of a finely applied powder coating typically found on metal substrates treated with advanced polymer-based powders. This seamless powder coat fine stipple texture reflects a meticulously engineered composition where durable polymer binders uniformly encapsulate microscopic mineral and pigment particles creating a dense evenly distributed fine stipple pattern. The result is a surface finish that balances a subtle matte to semi-gloss appearance with slight porosity and consistent grain orientation designed to resist weathering wear and environmental exposure. The metallic base subtly influences reflectivity beneath the polymer layer while the dispersed pigments ensure uniform color saturation accurately represented in the BaseColor/Albedo channel for realistic hue and tonal depth in paint-coating textures.

From a materials perspective this tileable powder coat fine stipple texture includes highly detailed AI-generated Normal and Height/Displacement maps that convey the tactile micro-relief and subtle depth variations characteristic of the stippled surface. The Roughness channel is calibrated to embody the powder coat’s semi-matte finish expertly balancing specular highlights and diffuse reflections without oversaturation. Minimal yet precise Metallic channel values reflect the underlying metal substrate’s influence beneath the polymer coat while Ambient Occlusion enhances shadowing within the fine texture recesses preserving clarity and cohesion across large UV islands. With resolutions up to 8K this texture ensures exceptional detail retention and seamless repetition making it ideal for high-fidelity 3D scenes requiring realistic and durable paint-coating textures.

Optimized for modern PBR workflows the powder coat fine stipple texture integrates effortlessly into popular 3D engines such as Blender Unreal Engine and Unity enabling real-time 3D preview and efficient material setup. To maintain the fine stipple effect without visible blur or tiling artifacts on expansive surfaces adjusting the UV scale is recommended. Additionally fine-tuning the Roughness and Normal map intensity allows customization of the material’s interaction with various lighting conditions preserving the subtle sheen and depth of the powder coat finish. The inclusion of Height/Displacement maps further enhances parallax effects or subtle surface undulations augmenting physical realism while maintaining a polished professional look suitable for architectural visualization product rendering and environment art.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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