Ornate Peeling Paint Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Ornate Peeling Paint Texture Seamless

Texture Info

IDornate-peeling-paint-texture-seamless
CategoryPaint-coating
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Ornate Peeling Paint Texture Seamless high resolution up to 8ktexture captures the intricate interplay of aged, weathered paint layers on a solid mineral-based substrate, such as plaster or concrete. This AI-generated texture reveals the micro-structural complexity of paint coatings where organic binders and mineral pigments have cracked and peeled over time. Fine aggregates and fibers within the paint film contribute to a slightly rough, tactile surface, while subtle variations in porosity and weathering effects produce the characteristic flaking and curling edges. The surface finish appears matte with patches of gloss where residual paint remains intact, enhanced by underlying oxide layers that add depth and color variation from muted whites and creams to faint ochres. This detailed composition makes the texture highly realistic and visually rich for digital projects requiring authentic material representation.

In physically based rendering (PBR) workflows, this ornate peeling paint texture seamless high resolution up to 8k excels by providing comprehensive channel data that enhances realism. The BaseColor/Albedo channel conveys the nuanced color shifts and peeling patterns, while the Normal map defines the delicate relief of paint chips and substrate irregularities. Roughness maps highlight the contrast between weathered matte areas and smoother, less damaged paint patches. The Metallic channel remains minimal or near zero, consistent with non-metallic paint surfaces, and Ambient Occlusion accentuates crevices and peeling edges for added depth. Height/Displacement maps further refine surface geometry, allowing for parallax effects that simulate the physical peeling layers when viewed at grazing angles. With up to 8k resolution, this tileable texture maintains crisp detail across large surfaces without visible repetition, meeting the demands of high-end architectural visualization, environment art, and concept prototyping.

Optimized for seamless integration, the file works flawlessly within Blender, Unity, and Unreal Engine, requiring minimal setup. To achieve the best visual fidelity, it is recommended to maintain uniform UV scale to preserve texel density and prevent distortion of peeling details. Adjusting roughness values can tailor the weathered appearance, emphasizing either the dry, cracked areas or the smoother residual paint. Incorporating the height map with subtle parallax or displacement settings enriches surface depth, making the ornate peeling paint texture seamless high resolution up to 8k an invaluable asset for accelerating paint-coating workflows and delivering convincing, production-ready results in your 3D preview and rendering projects.

This AI-generated, tileable ornate peeling paint texture offers a seamless high resolution up to 8k, providing detailed paint-coating textures with a realistic PBR appearance ideal for advanced material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.