Paint Drips Gravity Streaks free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Paint Drips Gravity Streaks

IDpaint-drips-gravity-streaks
Paint-coating
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The paint drips gravity streaks texture is a sophisticated and meticulously crafted paint-coating material designed to realistically simulate the natural flow and accumulation of liquid paint influenced by gravity. This seamless paint drips gravity streaks texture captures how viscous pigments and binders move downward over smooth or slightly porous substrates such as metal polymer or ceramic panels. The base surface allows subtle variations in paint adhesion and thickness resulting in controlled grain orientation and directional flow within the paint layers. These layers emphasize the intricate interaction of pigment-rich binders creating natural-looking drips and streaks with varying gloss levels that range from wet-look to semi-gloss finishes. Weathering effects including mild surface roughness and microscopic imperfections further enhance the realism reflecting typical wear and environmental exposure on painted surfaces.

Within the physically based rendering (PBR) workflow this tileable paint drips gravity streaks texture offers comprehensive channel detail to maximize material authenticity. The Base Color (Albedo) channel faithfully reproduces rich pigment distribution and subtle color shifts across the gravity-driven streaks while the Normal map defines the raised drips and recessed streaks highlighting tactile relief. Roughness values vary strategically to differentiate between wet glossy drips and drier matte areas supporting nuanced surface reflectivity. Metallic remains low or neutral as the paint-coating is inherently non-metallic while Ambient Occlusion intensifies depth perception around the paint accumulation zones. The Height/Displacement map further accentuates the layered build-up and flow relief ideal for parallax or tessellation techniques that enhance visual depth in real-time 3D preview environments.

Rendered at resolutions up to 8K this AI texture paint drips gravity streaks is optimized for high-fidelity projects across Blender Unreal Engine and Unity providing exceptional detail even under extreme close-up inspection. Its seamless tileable design ensures natural continuity of the gravity-driven paint flow when scaled across large surfaces making it well-suited for diverse paint-coating texture applications in cinematic renders real-time scenes and level art. For best results maintaining consistent UV scaling is recommended to preserve the authentic streak direction and avoid distortion. Additionally fine-tuning the roughness map allows users to simulate different states of paint—from freshly applied glossy drips to fully dried matte streaks—enabling tailored visual effects that enhance the overall quality and realism of 3D assets incorporating this paint-coating texture.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.