Rough Peeling Paint Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Rough Peeling Paint Texture Seamless

Texture Info

IDrough-peeling-paint-texture-seamless
CategoryPaint-coating
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Rough Peeling Paint Texture Seamless high resolution up to 8ktexture captures the intricate weathering and material complexity of aged paint-coating surfaces with exceptional fidelity. This tileable rough peeling paint texture seamless high resolution up to 8k is characterized by a mineral-based substrate beneath multiple layers of polymeric paint binders, which have degraded over time due to environmental exposure. The peeling effect results from the delamination of these paint layers, revealing underlying aggregates and fibers within the base material, often exhibiting slight porosity and uneven surface roughness. The colorants include faded pigments and oxide layers that contribute to subtle tonal variations across the surface, creating a richly detailed and visually compelling finish. The texture’s surface finish simulates a matte, weathered patina with areas of chipped and cracked paint that reflect natural erosion and oxidation processes.

In physically based rendering workflows, this ai texture rough peeling paint texture seamless high resolution up to 8k excels in representing the material’s nuanced details across multiple PBR channels. The BaseColor/Albedo map conveys the worn and peeling paint’s varied hues and pigment distribution, while the Normal map accurately depicts the uneven surface topology caused by peeling flakes and substrate irregularities. The Roughness channel highlights the contrast between smoother, still-intact paint sections and rough, eroded patches, enhancing the tactile realism. Metallic values remain minimal, reflecting the non-metallic nature of paint and substrate, whereas the Ambient Occlusion map subtly accentuates crevices and fissures within the peeling layers. Height/Displacement data is finely tuned to emphasize surface depth variations without exaggerating the effect, ensuring seamless integration into architectural visualization, environment art, and concept prototyping projects.

Designed for maximum versatility, this seamless rough peeling paint texture seamless high resolution up to 8k is compatible with major engines such as Blender, Unity, and Unreal Engine, allowing for minimal setup and straightforward implementation. The texture tiles flawlessly to cover large areas without visible seams or repetitive artifacts, making it ideal for large-scale surfaces in 3D scenes. For optimal results, it is recommended to maintain consistent texel density and uniform UV scaling to prevent distortion and preserve the precise detail of the peeling paint pattern. Adjusting the roughness and height maps can further refine the material’s weathered appearance to suit specific lighting conditions and artistic direction, ensuring a realistic and immersive finish in any paint-coating material application.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.