Coarse Peeling Paint Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Coarse Peeling Paint Texture Seamless

Texture Info

IDcoarse-peeling-paint-texture-seamless
CategoryPaint-coating
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The coarse peeling paint texture seamless high resolution up to 8ktexture is an expertly crafted AI-generated material designed to authentically replicate the complex composition and weathered appearance of aged paint surfaces. Typically found on rigid substrates such as oxidized metal or porous wood, this texture captures the intricate interplay between brittle, cracked paint layers and the underlying base material. The composition includes binders and adhesives that have fractured and peeled away unevenly, revealing subtle aggregates and grain orientation within the substrate. Fine pigments and oxide layers contribute to nuanced color variations, while accumulated dirt and surface roughness emphasize the tactile, coarse finish characteristic of long-exposed paint coatings. This seamless coarse peeling paint texture seamless high resolution up to 8k achieves a realistic, multi-layered visual depth that enhances material authenticity in digital workflows.

In physically based rendering (PBR) workflows, the tileable coarse peeling paint texture seamless high resolution up to 8ktexture excels by providing detailed information across all essential channels. The BaseColor (Albedo) map displays muted, weathered pigments with subtle shifts in hue caused by oxidation and environmental exposure. The Normal map encodes the fine surface relief, highlighting peeling edges, micro-cracks, and the underlying substrate’s grain, whether metallic or wooden. Roughness values vary naturally, reflecting the contrast between smoother, worn paint patches and rough, exposed areas of the base. The Metallic channel remains predominantly low or non-metallic, except in regions where slight metal flakes or oxidation are visible beneath the peeling paint. Ambient Occlusion enhances the perception of depth within cracks and crevices, while the Height/Displacement map adds three-dimensional surface undulations critical for parallax effects or displacement in real-time engines. Together, these channels ensure seamless compatibility and realistic rendering in Blender, Unity, and Unreal Engine.

Offering ultra-high resolution up to 8k, this ai texture coarse peeling paint texture seamless high resolution up to 8k is ideal for covering expansive surfaces without sacrificing fine detail or pattern consistency. Its seamless tiling capability guarantees flawless repetition, making it well suited for real-time scenes, cinematic renders, level dressing, and detailed material studies. For optimal results, it is recommended to maintain consistent UV scale across your assets to prevent distortion or texture stretching. Additionally, fine-tuning the roughness map allows you to simulate varying degrees of weathering or residual gloss, adapting the surface finish to specific paint-coating workflows. Incorporating this tileable coarse peeling paint texture seamless high resolution up to 8k into your material library will significantly enhance the visual fidelity and structural authenticity of 3D previews and paint-coating textures across diverse digital projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.