Shiny Peeling Paint Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Shiny Peeling Paint Texture Seamless

Texture Info

IDshiny-peeling-paint-texture-seamless
CategoryPaint-coating
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The shiny peeling paint texture seamless high resolution up to 8k showcases a richly detailed surface that captures the complex interplay of materials found in aged, weathered paint coatings. The base substrate is typically a metallic or polymer surface, often steel or aluminum, characterized by slight corrosion or oxidation beneath the paint layer. This underlying material provides a subtle metallic sheen visible through areas where the paint has peeled away. The paint layer itself consists of multiple binders and adhesives, which over time degrade and crack, creating irregular peeling patterns and revealing the textured substrate below. Fine aggregates and pigment particles embedded within the paint contribute to the color variation and micro-roughness, while natural weathering introduces porosity and subtle surface erosion. The finish is glossy yet worn, combining shiny reflective spots with matte, chipped areas that emphasize the peeling effect and realistic surface breakdown.

In physically based rendering (PBR) workflows, this shiny peeling paint texture seamless high resolution up to 8k excels by providing comprehensive channel information that enhances realism. The BaseColor/Albedo channel reveals nuanced color shifts from vibrant paint hues to exposed oxidized metal tones. The Normal map captures the micro-detail of cracked paint edges, peeling flakes, and underlying surface irregularities, adding depth and tactile realism. Roughness values vary across the texture, with glossy highlights on intact paint regions contrasting against rougher, weathered patches, while the Metallic channel subtly conveys the underlying metal substrate’s reflectivity. Ambient Occlusion enhances shadowed crevices beneath peeling areas, and the Height/Displacement map allows for realistic surface relief, perfect for parallax effects or displacement in 3D renders. This texture’s tileable nature ensures seamless repetition across large surfaces without visible seams, making it ideal for cinematic renders, real-time scenes, and detailed level dressing.

Designed for seamless integration with Blender, Unreal Engine, and Unity, the shiny peeling paint texture seamless high resolution up to 8k offers a high degree of flexibility and production readiness with minimal setup. Its 8K resolution ensures exceptional clarity and intricate detail retention even on close camera scrutiny or expansive surfaces. For optimal results, users are advised to fine-tune the Roughness channel to balance between glossy and matte areas according to the lighting conditions of their scene. Additionally, adjusting the UV scale can emphasize or minimize the peeling pattern’s visibility, allowing for tailored surface appearances. Combining this texture with subtle ambient occlusion and a light normal pass can further enhance surface breakup without oversharpening, making it a versatile asset for paint-coating textures in both real-time applications and offline rendering pipelines.

The AI-generated shiny peeling paint texture seamless high resolution up to 8k offers a highly detailed, tileable surface with realistic PBR properties, showcased effectively in a 3D preview for precise material composition analysis.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.