Weathered Matte Paint Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Weathered Matte Paint Texture Seamless

Texture Info

IDweathered-matte-paint-texture-seamless
CategoryPaint-coating
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Weathered Matte Paint Texture Seamless high resolution up to 8k is a meticulously crafted tileable texture designed to replicate the complex surface characteristics of aged, matte paint coatings. This texture simulates a polymer-based paint layer applied over a sturdy mineral or metal substrate, with subtle aggregates and finely dispersed pigments creating natural variations in color and surface roughness. The weathered finish results from prolonged exposure to environmental factors, causing slight porosity, micro-cracking, and subtle fading of the base color. The matte surface finish is achieved through a carefully balanced binder composition that reduces gloss and enhances diffuse reflection, while the weathering introduces delicate surface imperfections that add realism and depth to the material.

In physically based rendering (PBR) workflows, this texture excels at conveying material authenticity across all relevant channels. The BaseColor (Albedo) map captures the muted, slightly desaturated hues characteristic of weathered paint, with soft gradients and fine pigment granularity. The Normal map encodes micro-surface details such as tiny cracks and rough patches, enhancing light interaction and shadowing. The Roughness channel reflects the matte finish with moderate to high roughness values, ensuring a low-gloss appearance that reacts naturally under various lighting conditions. The Metallic map remains minimal or zero, consistent with non-metallic paint surfaces, while the Ambient Occlusion highlights subtle crevices and worn edges. Height or Displacement maps provide gentle surface undulations, mimicking the paint’s uneven thickness and weather-induced texture changes.

Rendered up to an impressive 8k resolution, this seamless weathered matte paint texture integrates flawlessly into Blender, Unity, and Unreal Engine projects, offering clean, repeatable patterns that scale elegantly across large surfaces without visible seams or tiling artifacts. It is ideal for environment art, architectural visualization, concept prototyping, and rapid look development where realistic paint-coating textures are essential. The balanced composition and natural weathering effects ensure predictable results while allowing artists to fine-tune parameters for optimal visual fidelity.

For best results, consider adjusting the UV scale to match the physical dimensions of your model’s paint surface and tweak the roughness values to align with your scene’s lighting rig, maintaining the material’s grounded, matte appearance. Incorporating this tileable weathered matte paint texture into your material library streamlines workflows and elevates realism in any 3D preview or render.

The tileable weathered matte paint texture seamless high resolution up to 8k offers a highly detailed and consistent AI texture that enhances PBR materials with realistic surface wear and subtle variations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.