The dirty peeling paint texture seamless high resolution up to 8k is a meticulously crafted material that captures the complex layering and weathering of aged paint coatings. The base substrate often reflects rough mineral or metal surfaces, subtly corroded or oxidized beneath peeling polymer-based paint layers. These layers are bonded with organic and synthetic adhesives, creating uneven surfaces where paint flakes reveal underlying aggregates and fibers. The texture showcases varied porosity and fine cracks typical of long-term exposure to environmental factors, while colorants include desaturated pigments mixed with oxide layers that produce natural fading and discoloration. This intricate composition is faithfully represented across multiple PBR channels: the BaseColor/Albedo map highlights the muted paint hues and exposed substrate, the Normal map enhances the depth of peeling flakes and surface irregularities, Roughness controls the tactile contrast between glossy chipped paint and matte bare areas, Metallic is minimal but indicates subtle oxidized metal beneath, Ambient Occlusion adds realistic shadowing in crevices, and the Height/Displacement map accentuates the pronounced relief of cracked and peeled layers.
Rendered in ultra-high resolution up to 8k, this tileable dirty peeling paint texture seamless high resolution up to 8k provides exceptional detail and clarity, making it ideal for visually demanding applications in architectural visualization, game environments, product mockups, and interior staging. Its seamless tiling ensures the pattern repeats flawlessly across large surfaces without visible seams or distortions, allowing artists to drop the texture directly into software like Blender, Unreal Engine, or Unity and achieve predictable, high-quality results. The texture’s balanced noise and crisp detail are generated through advanced AI-driven workflows, delivering a natural and believable appearance that enhances realism in 3D previews and renders.
For optimal results when incorporating this paint-coating texture, it is recommended to carefully match texel density across assets and maintain uniform UV scaling to avoid stretching or pixelation. Adjusting the roughness channel can further refine the visual contrast between worn paint and exposed substrates, while subtle use of the Height or Parallax maps can add convincing depth to flat surfaces, emphasizing the peeling effect without excessive geometry. This seamless dirty peeling paint texture high resolution up to 8k is a versatile, high-fidelity material designed to accelerate iteration and enhance the authenticity of your 3D materials library.
This seamless dirty peeling paint texture in high resolution up to 8k offers a detailed AI-generated surface ideal for realistic paint-coating textures with accurate PBR appearance and material composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
