Detailed Matte Paint Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Detailed Matte Paint Texture Seamless

Texture Info

IDdetailed-matte-paint-texture-seamless
CategoryPaint-coating
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The detailed matte paint texture seamless high resolution up to 8ktexture presents an exceptionally refined surface ideal for various 3D applications, particularly in architectural visualization, industrial design, and environment art. This texture realistically captures the nuanced composition of a matte paint layer applied over polymer or metal substrates, common in durable paint-coating finishes. The base material features a finely textured, non-reflective surface achieved through a carefully balanced combination of matte binders and dispersed pigment particles. This creates a smooth yet subtly grainy appearance, reflecting minimal porosity and a dense, well-adhered coating that resists weathering and maintains its integrity over time. The colorants are stable pigments embedded within the paint matrix rather than dyes, ensuring consistent coloration without fading or gloss variation. The distinct matte finish avoids any polished or brushed effects, instead offering soft, diffused light scattering that enhances photorealism in 3D previews and renders.

In physically based rendering workflows, this tileable detailed matte paint texture seamless high resolution up to 8k excels by accurately translating material properties into specific PBR channels. The BaseColor or Albedo channel delivers uniform, muted tones characteristic of matte paint, free from specular highlights. The Normal map encodes subtle surface irregularities, replicating the microscopic granularity and slight undulations typical of real paint layers, which add depth and tactile realism. Roughness is precisely calibrated to maintain the matte aesthetic, producing low reflectivity and smooth shading transitions without unwanted gloss. The Metallic channel remains near zero, consistent with non-metallic paint layers, while Ambient Occlusion enhances crevices and edges to add dimensionality. Height or Displacement maps capture minute variations in the surface, enabling realistic parallax effects that respond dynamically to lighting and camera movement.

This ai texture detailed matte paint texture seamless high resolution up to 8k is optimized for seamless tiling and ultra-high resolution, supporting up to 8k detail. This makes it perfect for large UV islands and close-up renders in Blender, Unity, and Unreal Engine, where sharpness and clarity are critical. Integration is straightforward, requiring minimal setup while ensuring consistent material cohesion across platforms. For best results, it is recommended to adjust the roughness channel intensity to match your scene’s lighting environment, grounding the material realistically without compromising its nuanced matte finish. Additionally, carefully scaling UV coordinates can prevent repetitive patterns and preserve the texture’s natural variation, enhancing realism in paint-coating textures and 3D previews across diverse projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.