The Patterned Matte Paint Texture Seamless high resolution up to 8k is an advanced AI-generated digital material designed to replicate the subtle complexity of matte paint finishes with intricate patterned detail. This texture simulates a polymer-based paint coating applied over a smooth mineral or metal substrate, where finely dispersed pigments and matte-binding agents create a soft, non-reflective surface. The patterning arises from controlled aggregates and grain orientations within the paint layer, producing an even, low-gloss finish with delicate variations in porosity and surface roughness that subtly catch light without glare. These characteristics contribute to a natural, weathered appearance that enhances realism in 3D materials and surfaces, especially when used in physically based rendering workflows.
In PBR channels, the BaseColor/Albedo captures the nuanced pigment distribution and subtle color shifts typical of matte paint layers, avoiding any glossy highlights. The Normal map encodes the fine surface texture and patterned relief, giving depth to the paint’s grain and microstructure, while the Roughness channel controls the soft, diffused reflection characteristic of matte finishes. The Metallic channel remains minimal or null, reflecting the primarily non-metallic nature of the paint layer, whereas Ambient Occlusion emphasizes tiny crevices and surface irregularities, enhancing shadowing effects. Height or Displacement maps provide subtle elevation changes that reinforce the tactile quality of the patterned surface, ideal for parallax or displacement mapping in real-time or offline renders.
With its seamless tileability and up to 8k ultra-high resolution, this patterned matte paint texture is optimized for modern pipelines and works flawlessly in Blender, Unreal Engine, and Unity. Its clarity and cohesion are maintained even on large UV islands, making it particularly effective for real-time scenes, cinematic rendering, level dressing, and detailed material studies. The texture file formats include PNG and WEBP, ensuring broad compatibility and efficient workflow integration with minimal setup required.
For practical use, it is recommended to adjust the roughness intensity and normal map strength to match your scene’s lighting rig, ensuring the paint coating appears grounded and authentic under different illumination conditions. Additionally, scaling the UVs appropriately can preserve the intricate pattern detail without distortion, allowing artists to accelerate their paint-coating workflow with a reliable, visually rich tileable patterned matte paint texture seamless high resolution up to 8k.
The seamless patterned matte paint texture offers a high resolution up to 8k with AI-enhanced paint-coating textures that provide a realistic PBR appearance in 3D preview.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
