Rolled Paint Stippled Roller free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rolled Paint Stippled Roller

IDrolled-paint-stippled-roller
Paint-coating
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The rolled paint stippled roller texture is an intricately crafted AI-generated seamless asset designed to faithfully replicate the authentic surface characteristics of paint applied using a stipple roller. This texture simulates the complex interaction of mineral-based pigments suspended in polymeric binders spread evenly over smooth substrates such as primed wood metal or synthetic panels. The resulting surface finish captures the subtle grain orientation and porous nature typical of rolled paint coatings where tiny air pockets and micro-aggregates combine to produce the hallmark stippled effect. Embedded oxide pigments and finely dispersed colorants create a consistent yet naturally varied BaseColor/Albedo map reflecting the nuanced color shifts seen in real-world paint layers. The Normal and Height/Displacement maps emphasize the fine bumps depressions and textured irregularities that provide this surface with its distinct tactile depth. Meanwhile the Roughness map portrays the semi-matte slightly uneven gloss inherent to rolled coatings and the Ambient Occlusion channel enhances the perception of subtle micro shadows within the stippled surface. Metallic values remain low accurately reflecting the non-metallic polymeric nature of paint films.

This seamless rolled paint stippled roller texture is provided at an impressive resolution of up to 8K ensuring exceptional detail retention across large UV islands without visible repetition or tiling artifacts. It is fully optimized for use in physically based rendering (PBR) workflows and offers compatibility with leading 3D software such as Blender Unreal Engine and Unity. The comprehensive texture set includes all essential maps—BaseColor Normal Roughness Metallic Ambient Occlusion and Height/Displacement—allowing artists and developers to achieve photorealistic paint-coating surfaces with minimal effort. Designed with clarity and cohesion in mind this tileable rolled paint stippled roller texture is ideal for architectural visualizations game environments vehicle exteriors and product mockups where natural and consistent surface detail is paramount.

For optimal results when applying this ai texture rolled paint stippled roller it’s recommended to maintain uniform UV scaling to prevent distortion or stretching of the fine stipple pattern. Adjusting the Roughness map can help simulate subtle variations in surface glossiness mimicking the uneven sheen caused by roller application or light weathering. Additionally fine-tuning the Height or Parallax parameters enhances the perceived depth and tactile quality of the stippled surface adding realism to otherwise flat geometry. This tileable rolled paint stippled roller texture offers a practical high-quality solution for accelerating paint-coating workflows while maintaining the visual fidelity and material authenticity required in demanding 3D projects. A real-time 3D preview allows users to assess the PBR appearance accurately ensuring seamless integration into any creative pipeline.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.