Aged Matte Paint Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Aged Matte Paint Texture Seamless

Texture Info

IDaged-matte-paint-texture-seamless
CategoryPaint-coating
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The aged matte paint texture seamless high resolution up to 8ktexture presents a finely detailed simulation of weathered polymer-based paint layers applied over rigid substrates such as metal or wood. This AI-generated texture captures the subtle characteristics developed through long-term exposure to natural elements, including fine grain orientation and micro-porosity that occur as binding agents degrade over time. The surface finish exhibits a soft, matte appearance, noticeably free of glossy reflections, with faint oxidation marks and gentle color fading. These effects are achieved through balanced pigment dispersal combined with an oxide layer simulation that reflects the slow, organic aging and wear processes typical of durable paint-coating textures. Such nuanced detail ensures a highly realistic tactile quality that enhances authenticity in 3D preview projects focused on material realism and surface complexity.

In physically based rendering workflows, this seamless aged matte paint texture seamless high resolution up to 8k excels by providing comprehensive PBR channels that convey depth and material complexity. The BaseColor/Albedo channel features muted, desaturated hues with subtle pigment variation to reflect weathered paint layers, while the Normal map introduces fine surface irregularities such as micro-cracks and brush stroke patterns. The Roughness map emphasizes the matte finish with variable intensity to simulate worn and faded patches, whereas the Metallic channel remains low or null, consistent with the polymeric rather than metallic nature of the paint. Ambient Occlusion enhances shadow depth around edges and crevices, and the Height/Displacement map adds dimensionality by simulating paint layering and slight surface erosion, delivering a convincing, tactile 3D preview with seamless tiling and high fidelity even at up to 8k resolution.

Optimized for integration into modern rendering engines like Blender, Unreal Engine, and Unity, this tileable aged matte paint texture seamless high resolution up to 8ktexture maintains exceptional clarity and visual cohesion across large UV islands. It is ideal for applications spanning environment art, architectural visualization, and concept prototyping where realistic paint-coating textures are essential. For best results, maintaining consistent UV scale ensures minimal pattern distortion, while careful adjustment of roughness values helps balance the soft matte finish with subtle weathering highlights. Additionally, fine-tuning the height or parallax parameters can enhance the perception of paint layer thickness and surface erosion, further elevating the realism of your 3D paint-coating materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.