Shiny Matte Paint Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Shiny Matte Paint Texture Seamless

Texture Info

IDshiny-matte-paint-texture-seamless
CategoryPaint-coating
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Shiny Matte Paint Texture Seamless high resolution up to 8ktexture features a finely balanced composition that mimics a polymer-based paint coating applied over a smooth mineral substrate. The base material combines synthetic binders and adhesives with ultra-fine pigment particles that create a uniform, non-reflective matte finish while maintaining subtle specular highlights that give the surface its characteristic shiny yet muted appearance. This interplay of matte and shiny elements results from a carefully controlled grain orientation and minimal porosity, ensuring the texture’s surface is both visually rich and physically consistent. The paint’s colorants consist of finely dispersed oxide layers and organic dyes that provide depth without overpowering saturation, allowing for natural variations under different lighting conditions without visible weathering or degradation.

In physically based rendering (PBR) workflows, this tileable shiny matte paint texture seamless high resolution up to 8k excels by accurately translating its material qualities across all relevant channels. The BaseColor (Albedo) channel reflects the paint’s muted tones and subtle color shifts, while the Normal map captures the delicate surface micro-variations that give a tactile feel without harsh bumps. The Roughness map balances the shiny and matte properties, offering slightly varied glossiness that enhances realism by simulating light scattering on the semi-polished surface. The Metallic channel remains near zero, consistent with non-metallic polymer coatings, and the Ambient Occlusion map adds soft shadows in crevices to amplify depth perception. Height or Displacement data provide minimal elevation changes, just enough to emphasize the texture’s smooth yet tactile finish when viewed in close-up, especially useful for parallax effects in real-time engines.

Designed to accelerate paint-coating workflows, this AI texture is seamless and scales elegantly on large surfaces without visible seams, making it ideal for environment art, architectural visualization, and concept prototyping. With ultra-high resolution up to 8k, it integrates effortlessly into Blender, Unreal Engine, and Unity, delivering predictable and repeatable results. For optimal use, adjusting the Roughness intensity to match your scene’s lighting rig helps maintain a grounded, realistic look. Additionally, fine-tuning the UV scale ensures the texture’s subtle grain and color nuances appear natural, avoiding repetitive patterns while preserving clarity and stability across diverse applications.

The paint-coating textures feature a seamless shiny matte paint texture seamless high resolution up to 8k, enhanced by ai texture shiny matte paint texture seamless high resolution up to 8k for accurate PBR appearance and detailed 3D preview.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.