Coarse Glossy Paint Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Coarse Glossy Paint Texture Seamless

Texture Info

IDcoarse-glossy-paint-texture-seamless
CategoryPaint-coating
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Coarse Glossy Paint Texture Seamless high resolution up to 8ktexture presents a meticulously crafted material that captures the essence of traditional paint-coating surfaces with modern digital precision. At its core, this texture simulates a polymer-based paint layer applied over a mineral or metal substrate, where fine aggregates and microscopic fibers create a subtly coarse yet glossy finish. The binder system, representing synthetic resins, holds pigment particles uniformly, resulting in a visually rich surface with a balanced interplay of reflection and diffusion. The slight porosity and natural wear visible in the texture convey authentic weathering effects, while the glossy top layer mimics a polished varnish that enhances light interaction and depth. Colorants are portrayed through a delicate oxide layer and embedded pigments that produce nuanced variations in hue and saturation, contributing to a realistic painted appearance that elevates any 3D environment or architectural visualization.

In physically based rendering (PBR) workflows, this tileable coarse glossy paint texture seamless high resolution up to 8k excels by delivering crisp detail and consistency across all material channels. The BaseColor/Albedo map highlights the subtle pigment distribution and base tone variations, while the Normal map defines the fine grain orientation and coarse surface irregularities, simulating tactile depth. The Roughness channel expertly balances glossy and matte areas, reproducing the polished paint finish with controlled specular highlights. A low Metallic value reflects the non-metallic nature of the paint film, ensuring correct light absorption and reflection, whereas Ambient Occlusion enhances shadowing in crevices to increase realism. The Height or Displacement map captures the slight surface undulations caused by aggregates and paint layering, adding tangible relief when applied with parallax or tessellation techniques. This comprehensive channel setup ensures the texture integrates seamlessly with modern pipelines and real-time engines like Blender, Unreal Engine, and Unity, supporting up to an ultra-high 8k resolution for impressive close-up detail and fidelity.

Designed for versatility and efficiency, this ai texture coarse glossy paint texture seamless high resolution up to 8k is ideal for quick look‑development, environment art, concept prototyping, and architectural visualization workflows. To achieve the best visual fidelity, it is recommended to maintain consistent texel density across all assets and keep UV islands uniform to avoid distortion or pattern stretching. Adjusting roughness values can fine-tune the glossiness to suit different lighting conditions or stylistic needs, while carefully calibrated height maps enhance depth perception without overwhelming the model’s silhouette. This texture’s seamless tiling capability ensures smooth repetition across large surfaces, making it an indispensable resource for artists seeking high-quality paint-coating textures that are both realistic and optimized for fast iteration cycles.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.