Stylized Archviz Corridor Handpainted House Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Stylized Archviz Corridor Handpainted House Substance Designer — Seamless PBR Texture

IDstylized-archviz-corridor-handpainted-house-substance-designer
Paint-coating
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This stylized archviz corridor handpainted house texture is expertly crafted in Substance Designer to deliver a seamless physically based rendering (PBR) material tailored for wall and wallpaper surfaces. The base substrate is inspired by finely grained natural wood featuring delicate wood fibers with subtle organic porosity and gentle weathering effects that evoke the character of an aged yet well-maintained interior corridor. Carefully layered pigments and natural dyes replicate the artisanal qualities of handpainted wood finishes imparting warm rich color variations and a depth that brings the surface to life. The texture’s surface finish simulates a lightly brushed effect that highlights intricate wood grain details without excessive gloss or oxidation preserving an authentic stylized aesthetic ideal for architectural visualization projects focused on residential or corridor interiors.

In the PBR workflow this material’s BaseColor (Albedo) map showcases the nuanced interplay of warm wood tones and layered pigments typical of handcrafted finishes. The Normal map enhances tactile realism by replicating the directional grain orientation and soft relief formed by wood fibers and minor surface imperfections. The Roughness map offers a semi-matte quality reinforcing the look of a moderately weathered wooden wall that interacts naturally with lighting. With the Metallic channel near zero the texture maintains its organic non-metallic nature. Ambient Occlusion and Height (Displacement) maps add further dimensionality by emphasizing subtle shadows and surface relief enhancing the perception of detail in both real-time and offline rendering environments.

Rendered up to an ultra-high resolution of 8K this seamless PBR texture is optimized for outstanding clarity and fidelity ensuring sharp realistic results when tiled across large architectural surfaces in Blender Unreal Engine and Unity. To maximize visual impact and preserve the fine handpainted brushstroke detail it is advisable to slightly increase the UV scale beyond the default setting. Moreover adjusting the Roughness map allows for precise control over light interaction with the wood grain enabling customization of the material’s visual response to different lighting conditions while maintaining its characteristic warm stylized appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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