Matte Peeling Paint Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Matte Peeling Paint Texture Seamless

Texture Info

IDmatte-peeling-paint-texture-seamless
CategoryPaint-coating
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This matte peeling paint texture seamless high resolution up to 8ktexture intricately captures the complex interplay of aged, weathered paint layers flaking away from a durable base substrate, commonly metal or wood. The paint composition features resilient binders and pigments that have gradually degraded over time, exposing subtle variations in color and surface roughness. Beneath these peeling layers, the underlying material’s grain, corrosion, or wear patterns contribute to the texture’s porosity and irregularities, producing a convincingly natural look marked by chipped edges and fragmented paint flakes. The surface finish maintains a predominantly matte appearance, preserving slight imperfections and worn patches that reflect years of exposure, making it ideal for authentic paint-coating textures in 3D projects requiring high detail and realism.

In physically based rendering (PBR) pipelines, this tileable matte peeling paint texture seamless high resolution up to 8k excels by delivering richly detailed BaseColor and Albedo maps that reveal nuanced pigment breakdown and color shifts characteristic of aged paint. The Normal map enhances the tactile perception of depth within peeled and cracked regions, while the Roughness channel emphasizes the non-reflective matte quality of the paint juxtaposed against the rougher, sometimes oxidized or corroded base substrate. The Metallic map remains minimal or absent, accurately representing the non-metallic nature of paint layers, whereas the Ambient Occlusion channel intensifies shadows in crevices where flakes curl or detach, adding dimensionality. Height and Displacement maps further accentuate the layered, weathered surface topology, enabling enhanced realism in real-time engines and cinematic renders alike, with clarity up to 8k resolution suitable for Blender, Unity, and Unreal Engine workflows.

Optimized for seamless tiling across expansive UV islands, this seamless matte peeling paint texture seamless high resolution up to 8k integrates smoothly into modern production pipelines, accelerating paint-coating workflows with immediate compatibility and efficient iteration. For optimal results, adjusting the roughness and normal intensity settings is recommended to match your scene’s specific lighting conditions, ensuring the texture maintains a grounded, believable presence under diverse illumination. Additionally, carefully scaling UV coordinates helps prevent visible repetition and balances the level of detail, particularly on large surfaces where natural paint wear varies significantly, enhancing the overall authenticity of your 3D preview and final renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.