Chalk Paint Velvety Matte free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Chalk Paint Velvety Matte

IDchalk-paint-velvety-matte
Paint-coating
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The chalk paint velvety matte texture is meticulously designed to replicate the distinctive qualities of traditional chalk-based paint grounded in a fine mineral substrate primarily composed of natural calcium carbonate. This base mineral provides a porous yet structurally stable surface enhanced by subtle organic binders and matte-binding agents that create a soft low-gloss finish. The composition balances delicate chalk pigments with a controlled grain orientation and micro-roughness resulting in an authentically tactile surface that evokes the slightly weathered chalky appearance typical of vintage or handmade paint coatings. These material characteristics contribute to a velvety matte look with minimal reflectivity emphasizing surface depth without introducing unwanted gloss or shine ideal for achieving a natural understated aesthetic in paint-coating applications.

In terms of PBR channel representation the chalk paint velvety matte texture translates these material features with precision and subtlety. The BaseColor or Albedo map showcases muted chalky pigment tones with gentle natural variation reflecting the mineral-rich composition and organic binders. The Normal map encodes fine surface irregularities and subtle brushstroke details that enhance the perception of depth and handcrafted texture. Roughness is carefully tuned to maintain a consistently soft matte finish avoiding any excessive shininess while preserving the tactile quality. Given the non-metallic nature of chalk paint the Metallic map remains minimal reinforcing the purely diffuse surface behavior. Ambient Occlusion enhances shadowed crevices and textured recesses increasing realism by providing natural depth in shaded areas. The Height or Displacement map captures gentle undulations and surface relief simulating the fine chalky texture visible under changing lighting conditions.

This seamless chalk paint velvety matte texture is optimized for high-resolution workflows supporting up to 8K detail to ensure exceptional clarity and fidelity even on large UV islands. Its tileable design eliminates repetitive artifacts providing smooth visually cohesive coverage across extensive surfaces. Fully compatible with Blender Unreal Engine and Unity this AI texture chalk paint velvety matte supports real-time 3D preview workflows to facilitate seamless integration into architectural visualization game environments product mockups and interior design projects. Users are encouraged to adjust the UV scale carefully; scaling too large may soften distinctive chalk details while too small can introduce visible repetition. Additionally fine-tuning the Roughness map can help tailor the matte softness to specific lighting conditions enhancing the natural interplay of light and shadow on the chalk paint surface. This combination of material authenticity technical precision and workflow flexibility makes the texture an excellent choice for demanding paint-coating textures requiring both aesthetic subtlety and realistic surface behavior.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.