Rough Glossy Paint Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Rough Glossy Paint Texture Seamless

Texture Info

IDrough-glossy-paint-texture-seamless
CategoryPaint-coating
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Rough Glossy Paint Texture Seamless high resolution up to 8ktexture captures the nuanced complexity of a paint-coating surface applied over a polymer or metal substrate. This texture showcases a carefully crafted balance between a slightly uneven, rough base layer and a smooth, glossy finish that reflects light subtly, creating a realistic interplay of highlights and shadows. The base substrate suggests a durable material, such as coated metal or treated polymer, with fine aggregates or microscopic fibers embedded beneath the surface to enhance mechanical adhesion and contribute to the characteristic roughness. The binder system, likely a synthetic resin enriched with organic pigments and oxide layers, ensures excellent color stability and weather resistance, while the surface finish exhibits mild polishing that preserves the rough texture without excessive gloss, maintaining a natural, believable appearance ideal for architectural visualization and environment art.

In the PBR workflow, this rough glossy paint texture seamless high resolution up to 8k delivers multiple channels that reflect its material composition accurately. The BaseColor/Albedo map reveals subtle variations in hue from pigments and oxide films, giving depth to the paint layer without overwhelming saturation. The Normal map encodes fine surface imperfections and grain orientation, simulating microscale roughness and mild undulations typical of a paint coating over textured substrates. The Roughness channel balances glossy highlights with matte areas, replicating the controlled sheen of a weathered but well-maintained finish. Metallic values remain low to non-metallic to reflect the polymeric or painted metal nature, while Ambient Occlusion gently enhances crevices and depressions for added realism. Height or Displacement channels capture surface porosity and subtle paint thickness variations, enriching 3D previews with tactile depth.

This tileable rough glossy paint texture seamless high resolution up to 8k is optimized for seamless integration into Blender, Unreal Engine, and Unity, enabling fast and efficient setup for quick look development, concept prototyping, or detailed architectural renders. The 8k resolution ensures crisp detail retention even on large surfaces without visible seams, allowing for consistent tiling across expansive models. For best results, maintain uniform UV scaling across assets to prevent texture stretching, and consider fine-tuning the roughness parameter in the material shader to adapt glossiness to your scene’s lighting conditions. Additionally, using the height channel with parallax or displacement modifiers can significantly enhance surface realism, especially when viewed at close range.

The AI-generated seamless rough glossy paint texture in seamless high resolution up to 8k offers an advanced paint-coating texture that enhances PBR materials with realistic depth and reflective qualities.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.