Coarse Matte Paint Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Coarse Matte Paint Texture Seamless

Texture Info

IDcoarse-matte-paint-texture-seamless
CategoryPaint-coating
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Coarse Matte Paint Texture Seamless high resolution up to 8k is a meticulously crafted material designed to emulate the natural characteristics of a paint-coating surface with a coarse, matte finish. This texture captures the complex interplay between a polymer-based paint binder and fine mineral aggregates that create a subtly rough, non-reflective surface. The composition reflects a carefully balanced mixture of pigment particles dispersed within a matte binder matrix, producing a muted color tone with slight variation that enhances realism. Its micro-porosity and grain orientation contribute to a tactile, weathered appearance, with the surface finish exhibiting minimal gloss and soft light diffusion, typical of matte painted substrates used in industrial or architectural applications.

Technically, this seamless coarse matte paint texture is presented in ultra-high resolution, up to 8K, ensuring exceptional detail and clarity across all channels. The BaseColor (Albedo) map displays the nuanced pigments and subtle color shifts inherent to coarse matte paint, while the Normal map captures the intricate surface irregularities and fine granularity that define the texture’s physicality. The Roughness channel is calibrated to accentuate the low-gloss, matte quality by controlling light reflection and scattering, and the Metallic channel remains minimal or near zero, consistent with non-metallic paint surfaces. Ambient Occlusion enhances depth perception by simulating shadowing in crevices, and the Height/Displacement map provides realistic surface relief for parallax or tessellation effects, vital for adding dimensionality in physically based rendering workflows.

Fully tileable and seamless, this texture is optimized for use in 3D applications such as Blender, Unity, and Unreal Engine, guaranteeing predictable and repeatable results when covering extensive surfaces. Its robust AI-generated workflow ensures a natural, balanced noise distribution that avoids artificial uniformity, making it ideal for architectural visualization, game environments, product mockups, and interior staging. For best results, adjusting the UV scale to match the scale of your real-world reference and fine-tuning the roughness or normal map intensity according to your scene’s lighting rig will help maintain a grounded, believable appearance in your renders.

This tileable coarse matte paint texture seamless high resolution up to 8k offers a detailed paint-coating texture with an ai texture design, providing a realistic PBR appearance ideal for 3D preview and applications requiring seamless coarse matte paint texture seamless high resolution up to 8k quality.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.