Detailed Cardboard Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Detailed Cardboard Texture Seamless

Texture Info

IDdetailed-cardboard-texture-seamless
CategoryPaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Detailed Cardboard Texture Seamless high resolution up to 8k is a meticulously crafted, tileable texture designed to replicate the complex composition and materiality of natural cardboard. This texture captures the organic fiber network that forms the base substrate, composed primarily of cellulose fibers bonded together with natural adhesives and resins. The subtle grain orientation and porous surface structure are evident, revealing the characteristic roughness and slight irregularities of pressed paper layers. The surface finish balances a matte, slightly coarse appearance with delicate variations in color, ranging from warm beige to muted brown tones, enhanced by natural pigments and occasional oxidation effects from weathering or aging. These intricate details are carefully encoded across the PBR channels, with the BaseColor channel showcasing the nuanced hues and mottling, the Normal map accentuating the micro-fibers and subtle embossing, and the Roughness map delivering realistic surface reflectivity typical of untreated cardboard. Ambient Occlusion deepens the shadowed crevices between fibers, while Height and Displacement maps provide the tactile depth necessary for convincing parallax effects in 3D renders.

Built for integration within modern 3D pipelines, this seamless detailed cardboard texture high resolution up to 8k ensures exceptional clarity and cohesion even when applied to large UV islands, making it ideal for real-time scenes, cinematic renders, level dressing, and material studies. Its high resolution up to 8k allows for close-up viewing without loss of detail, facilitating photorealistic outcomes in Blender, Unreal Engine, and Unity workflows. The texture’s seamless tiling capability guarantees predictable and repeatable results, eliminating visible seams and repetitive artifacts that often detract from auto-generated textures. This asset’s stability and fidelity stem from careful tuning of the material’s physical attributes, ensuring that the porosity and fibrous character remain consistent across scales and lighting conditions.

When incorporating this tileable detailed cardboard texture seamless high resolution up to 8k into your projects, it is recommended to maintain uniform UV scaling across assets to prevent pattern stretching and preserve the natural fiber orientation. Additionally, fine-tuning the roughness parameter can help replicate the varying surface finishes of cardboard, from slightly glossy laminated sections to more weathered, matte areas. Leveraging the Height or Displacement maps can further enhance the tactile realism by simulating the subtle embossing and depth variations typical of layered paper textures. Overall, this ai texture detailed cardboard texture seamless high resolution up to 8k offers a versatile and high-fidelity solution for artists and developers seeking authentic paper textures with a 3D preview-ready setup.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.