Shiny Recycled Paper Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Shiny Recycled Paper Texture Seamless

Texture Info

IDshiny-recycled-paper-texture-seamless
CategoryPaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The shiny recycled paper texture seamless high resolution up to 8ktexture is an expertly crafted AI-generated material designed to authentically replicate the unique composition of recycled paper. This paper substrate primarily consists of a blend of organic fibers, mainly cellulose derived from post-consumer paper waste, carefully combined with natural binders and adhesives that maintain the material’s structural integrity. The fiber orientation within this texture appears predominantly random but reveals subtle directional grain patterns that arise from fiber alignment during the papermaking process. This results in a tactile surface with natural porosity and organic irregularities, enhanced by a polished, semi-gloss finish that softly reflects light. The surface color exhibits a muted palette ranging from off-white to light beige, enriched with micro-variations and occasional flecks that simulate the presence of recycled content and slight weathering effects typical of sustainable paper products.

In physically based rendering (PBR) workflows, this seamless shiny recycled paper texture seamless high resolution up to 8k excels by providing highly detailed maps essential for realistic material representation. The BaseColor (Albedo) channel captures subtle color shifts and fine fiber details without overpowering saturation, while the Normal map emphasizes the delicate grain and micro-creases, adding depth and authenticity under dynamic lighting conditions. Its Roughness channel is finely balanced to reflect the semi-glossy, shiny surface, harmonizing smooth reflective highlights with matte areas where fibers diffuse light naturally. The Metallic channel remains neutral, consistent with the non-metallic nature of paper, and Ambient Occlusion enhances shadows along fiber intersections and crevices, contributing to convincing depth perception. Additionally, Height or Displacement maps highlight surface irregularities, which are particularly effective in close-up renders or 3D previews, reinforcing tactile realism.

Available in ultra-high resolution up to 8k, this tileable shiny recycled paper texture seamless high resolution up to 8ktexture is ideal for a wide range of digital projects, including architectural visualization, game environments, product mockups, and interior staging within Blender, Unreal Engine, and Unity. Its seamless nature ensures that the texture scales smoothly across large surfaces without visible repetition or seams, maintaining detail integrity at any UV scale. For optimal results, adjusting the UV scale to preserve the fiber detail and fine-tuning the roughness channel to suit specific lighting environments can enhance the balance between glossy highlights and the natural paper texture. Incorporating subtle ambient occlusion and a carefully calibrated normal map further enriches surface breakup while avoiding oversharpening, delivering a realistic, production-ready finish that elevates your creative workflow with authenticity and refined detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.