The Synthetic Cardboard Texture Seamless high resolution up to 8k is an expertly crafted AI-generated material designed to authentically replicate the complex surface characteristics of synthetic cardboard substrates. This texture simulates a composite base primarily composed of tightly bonded polymer fibers and specialized adhesives, resulting in a uniform yet subtly fibrous matrix. The fiber grain orientation is finely detailed, with consistent alignment that accurately mimics the structure of real-world manufactured cardboard. Its matte surface finish features slight irregularities and a semi-porous, lightly weathered appearance, reflecting the natural wear and texture typical of synthetic cardboard. The natural colorants are expressed through muted beige and soft brown pigments, creating an authentic base color enriched with subtle tonal variations that enhance visual realism in the BaseColor (Albedo) channel.
Microstructural details such as fiber interlacing and adhesive seams are precisely captured in the Normal map, providing tactile depth and complexity without overpowering the overall visual coherence. The Roughness channel reflects the semi-rough texture characteristic of synthetic cardboard, balancing light scattering and smoothness to convey moderate surface wear and diffuse reflections. The Metallic channel remains at zero, as this material does not exhibit metallic properties, while the Ambient Occlusion map highlights the fine crevices and fiber overlaps to add nuanced shadowing and dimensionality. Height and Displacement maps subtly emphasize surface irregularities and fiber edges, enhancing perceived depth and contributing to an immersive physically based rendering (PBR) experience.
Optimized for high fidelity at resolutions up to 8k, this tileable synthetic cardboard texture seamless high resolution up to 8k is perfectly suited for integration into advanced 3D workflows across Blender, Unity, and Unreal Engine. Its seamless, tileable nature ensures that large UV islands maintain clarity and cohesion without visible repetition, making it ideal for paper textures, architectural visualization, environment art, and rapid concept prototyping. The AI-driven generation process prioritizes both structural consistency and micro-detail, delivering a production-ready texture that integrates smoothly into modern pipelines. For best results, it is advisable to maintain consistent texel density across all assets and carefully adjust UV scaling to minimize distortion. Slight tuning of the roughness channel can further refine surface reflectivity, adapting the material to various lighting conditions and enhancing realism within your scene.
The synthetic cardboard texture seamless high resolution up to 8k texture offers a highly detailed, realistic PBR appearance with an ai texture synthetic cardboard texture seamless high resolution up to 8k compatibility and a 3D preview for precise material evaluation.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
