The natural cardboard texture seamless high resolution up to 8ktexture is a meticulously crafted digital material designed to faithfully replicate the organic composition and tactile characteristics of authentic cardboard surfaces. This texture is based on a complex arrangement of compressed cellulose fibers, naturally bound by plant-derived adhesives, which give rise to a fibrous and porous substrate typical of recycled paper products. The grain orientation and subtle layering inherent to cardboard’s structure generate a distinct surface pattern, while gentle weathering effects and natural discoloration from pigments and oxide layers introduce realistic tonal variations and warmth. The surface finish is matte with a slight roughness, reflecting the raw, uncoated paper feel without any gloss, enhancing the natural appeal in any 3D environment or render. These physical properties are accurately conveyed through comprehensive PBR channels: the BaseColor/Albedo map captures warm, earthy hues and subtle color shifts; the Normal map emphasizes fiber direction and fine surface relief; Roughness controls the matte, uneven reflections; the Metallic map remains minimal, consistent with the cardboard’s organic, non-metallic nature; Ambient Occlusion adds depth within fiber overlaps and crevices; and Height/Displacement maps provide fine surface undulations for enhanced tactile depth.
Offered at an ultra-high resolution of up to 8K, this tileable natural cardboard texture seamless high resolution up to 8k is optimized for seamless tiling over extensive surfaces, ensuring no visible seams interrupt continuity even under close inspection. The texture seamlessly integrates within physically based rendering workflows and is fully compatible with industry-leading 3D software such as Blender, Unreal Engine, and Unity, supporting efficient real-time previews and rendering. Created through an AI-generated process, this natural cardboard texture maintains exceptional micro-detail fidelity and consistent structural patterns, making it a versatile asset for architectural visualizations, game environments, product mockups, and interior staging where authentic paper textures are essential. Its detailed texture set enables realistic light interaction and depth perception, significantly enhancing the sensory authenticity of cardboard surfaces across both offline and real-time applications.
To achieve optimal visual quality when using this seamless natural cardboard texture seamless high resolution up to 8k, it is advisable to maintain uniform UV scaling on your models to preserve consistent texel density, avoiding distortion and ensuring sharp detail. Additionally, fine-tuning the roughness map can balance the matte finish with subtle glossiness, capturing the nuanced surface reflections typical of untreated cardboard. Employing the height or displacement map with parallax mapping can add an extra layer of realism by simulating the natural relief of the cardboard surface without increasing mesh complexity. This natural cardboard texture seamless high resolution up to 8ktexture is an excellent resource for any creative pipeline aiming to replicate natural paper surfaces with precision, detail, and high fidelity, supported by an integrated 3D preview that highlights its authentic PBR appearance and material composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
