Matte Cardboard Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Matte Cardboard Texture Seamless

Texture Info

IDmatte-cardboard-texture-seamless
CategoryPaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This matte cardboard texture seamless high resolution up to 8k captures the subtle complexity of natural fiber-based paper substrates, offering a richly detailed surface ideal for modern 3D workflows. The texture simulates a layered composition typical of cardboard materials, where cellulose fibers intertwine with organic binders and adhesives to create a moderately porous, matte finish. Visible grain orientation and slight fiber irregularities contribute to the tactile realism, while the surface exhibits gentle weathering effects such as soft creases and minor abrasions that enhance authenticity. The color palette reflects muted earthy tones common to unbleached cardboard, derived from natural pigments and minimal dyeing, resulting in a warm, neutral BaseColor/Albedo channel that grounds the material in realism without overwhelming saturation.

In physically based rendering (PBR) channels, this tileable matte cardboard texture seamless high resolution up to 8k excels by balancing crisp detail with subtle imperfections. The Normal map emphasizes the fibrous grain and slight undulations of the cardboard surface, providing convincing depth and light interaction. The Roughness channel maintains a consistent matte quality, diffusing highlights softly to replicate non-reflective paper surfaces, while the Metallic channel remains flat, reflecting the non-metallic nature of cardboard. Ambient Occlusion enhances the perception of micro-shadows among fibers, adding dimensionality especially around creases and edges, and the Height/Displacement map subtly conveys surface relief, perfect for realistic parallax effects in close-up renders or real-time scenes.

Designed for seamless tiling and optimized for high fidelity across large UV islands, this ai texture matte cardboard texture seamless high resolution up to 8k integrates flawlessly into Blender, Unity, and Unreal Engine pipelines. It supports demanding cinematic renders, real-time visualization, level dressing, and material studies, accelerating paper-related workflows with predictable, repeatable results. For best results, adjust the roughness or normal intensity to suit your lighting setup, ensuring the cardboard’s matte finish remains grounded and natural within your scene. Additionally, scaling the UVs to moderate sizes helps maintain clarity and prevents repetitive patterning, preserving the texture’s organic feel throughout your project.

This seamless matte cardboard texture offers a high resolution up to 8k, providing detailed paper textures with a realistic 3D preview for accurate PBR material representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.